sm64

A Super Mario 64 decompilation
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geo.inc.c (930B)


      1 // 0x0F0005D0
      2 const GeoLayout breakable_box_geo[] = {
      3     GEO_CULLING_RADIUS(500),
      4     GEO_OPEN_NODE(),
      5         GEO_SHADOW(SHADOW_SQUARE_PERMANENT, 0xB4, 240),
      6         GEO_OPEN_NODE(),
      7             GEO_SWITCH_CASE(2, geo_switch_anim_state),
      8             GEO_OPEN_NODE(),
      9                 GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
     10                 GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
     11             GEO_CLOSE_NODE(),
     12         GEO_CLOSE_NODE(),
     13     GEO_CLOSE_NODE(),
     14     GEO_END(),
     15 };
     16 
     17 // 0x0F000610
     18 const GeoLayout breakable_box_small_geo[] = {
     19     GEO_CULLING_RADIUS(500),
     20     GEO_OPEN_NODE(),
     21         GEO_SWITCH_CASE(2, geo_switch_anim_state),
     22         GEO_OPEN_NODE(),
     23             GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D20),
     24             GEO_DISPLAY_LIST(LAYER_OPAQUE, breakable_box_seg8_dl_08012D48),
     25         GEO_CLOSE_NODE(),
     26     GEO_CLOSE_NODE(),
     27     GEO_END(),
     28 };