sm64

A Super Mario 64 decompilation
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model.inc.c (5056B)


      1 // Breakable Box
      2 
      3 // 0x08011A78
      4 static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
      5     0x3f, 0x3f, 0x3f,
      6     0xff, 0xff, 0xff, 0x28, 0x28, 0x28
      7 );
      8 
      9 // 0x08011A90
     10 ALIGNED8 static const Texture breakable_box_seg8_texture_08011A90[] = {
     11 #include "actors/breakable_box/crazy_box_surface.rgba16.inc.c"
     12 };
     13 
     14 // 0x08012290
     15 ALIGNED8 static const Texture breakable_box_seg8_texture_08012290[] = {
     16 #include "actors/breakable_box/cork_box_surface.rgba16.inc.c"
     17 };
     18 
     19 // 0x08012A90
     20 static const Vtx breakable_box_seg8_vertex_08012A90[] = {
     21     {{{  -100,      0,   -100}, 0, {   992,      0}, {0x81, 0x00, 0x00, 0xff}}},
     22     {{{  -100,      0,    100}, 0, {   992,    992}, {0x81, 0x00, 0x00, 0xff}}},
     23     {{{  -100,    200,    100}, 0, {     0,    992}, {0x81, 0x00, 0x00, 0xff}}},
     24     {{{  -100,      0,    100}, 0, {     0,    992}, {0x00, 0x00, 0x7f, 0xff}}},
     25     {{{   100,      0,    100}, 0, {   992,    992}, {0x00, 0x00, 0x7f, 0xff}}},
     26     {{{   100,    200,    100}, 0, {   992,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     27     {{{  -100,    200,    100}, 0, {     0,      0}, {0x00, 0x00, 0x7f, 0xff}}},
     28     {{{   100,      0,   -100}, 0, {   992,      0}, {0x00, 0x81, 0x00, 0xff}}},
     29     {{{   100,      0,    100}, 0, {     0,      0}, {0x00, 0x81, 0x00, 0xff}}},
     30     {{{  -100,      0,    100}, 0, {     0,    992}, {0x00, 0x81, 0x00, 0xff}}},
     31     {{{  -100,      0,   -100}, 0, {   992,    992}, {0x00, 0x81, 0x00, 0xff}}},
     32     {{{   100,    200,   -100}, 0, {     0,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     33     {{{   100,    200,    100}, 0, {     0,    992}, {0x7f, 0x00, 0x00, 0xff}}},
     34     {{{   100,      0,    100}, 0, {   992,    992}, {0x7f, 0x00, 0x00, 0xff}}},
     35     {{{   100,      0,   -100}, 0, {   992,      0}, {0x7f, 0x00, 0x00, 0xff}}},
     36 };
     37 
     38 // 0x08012B80
     39 static const Vtx breakable_box_seg8_vertex_08012B80[] = {
     40     {{{  -100,    200,    100}, 0, {     0,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     41     {{{   100,    200,   -100}, 0, {   992,    992}, {0x00, 0x7f, 0x00, 0xff}}},
     42     {{{  -100,    200,   -100}, 0, {   992,      0}, {0x00, 0x7f, 0x00, 0xff}}},
     43     {{{   100,    200,    100}, 0, {     0,    992}, {0x00, 0x7f, 0x00, 0xff}}},
     44     {{{   100,    200,   -100}, 0, {     0,      0}, {0x00, 0x00, 0x81, 0xff}}},
     45     {{{   100,      0,   -100}, 0, {     0,    992}, {0x00, 0x00, 0x81, 0xff}}},
     46     {{{  -100,      0,   -100}, 0, {   992,    992}, {0x00, 0x00, 0x81, 0xff}}},
     47     {{{  -100,    200,   -100}, 0, {   992,      0}, {0x00, 0x00, 0x81, 0xff}}},
     48     {{{  -100,      0,   -100}, 0, {   992,      0}, {0x81, 0x00, 0x00, 0xff}}},
     49     {{{  -100,    200,    100}, 0, {     0,    992}, {0x81, 0x00, 0x00, 0xff}}},
     50     {{{  -100,    200,   -100}, 0, {     0,      0}, {0x81, 0x00, 0x00, 0xff}}},
     51 };
     52 
     53 // 0x08012C30 - 0x08012CD8
     54 const Gfx breakable_box_seg8_dl_08012C30[] = {
     55     gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
     56     gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
     57     gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
     58     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     59     gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
     60     gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
     61     gsSP1Triangle(11, 13, 14, 0x0),
     62     gsSPVertex(breakable_box_seg8_vertex_08012B80, 11, 0),
     63     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     64     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     65     gsSP1Triangle( 8,  9, 10, 0x0),
     66     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     67     gsDPPipeSync(),
     68     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     69     gsSPSetGeometryMode(G_SHADING_SMOOTH),
     70     gsSPEndDisplayList(),
     71 };
     72 
     73 // 0x08012CD8 - 0x08012D20
     74 const Gfx breakable_box_seg8_dl_08012CD8[] = {
     75     gsDPPipeSync(),
     76     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     77     gsSPClearGeometryMode(G_SHADING_SMOOTH),
     78     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     79     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     80     gsDPTileSync(),
     81     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
     82     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     83     gsSPEndDisplayList(),
     84 };
     85 
     86 // 0x08012D20 - 0x08012D48
     87 const Gfx breakable_box_seg8_dl_08012D20[] = {
     88     gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
     89     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90),
     90     gsDPLoadSync(),
     91     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     92     gsSPBranchList(breakable_box_seg8_dl_08012C30),
     93 };
     94 
     95 // 0x08012D20 - 0x08012D70
     96 const Gfx breakable_box_seg8_dl_08012D48[] = {
     97     gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
     98     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290),
     99     gsDPLoadSync(),
    100     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    101     gsSPBranchList(breakable_box_seg8_dl_08012C30),
    102 };