sm64

A Super Mario 64 decompilation
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geo.inc.c (900B)


      1 // 0x0D00038C
      2 const GeoLayout bub_geo[] = {
      3     GEO_SCALE(0x00, 16384),
      4     GEO_OPEN_NODE(),
      5         GEO_ANIMATED_PART(LAYER_OPAQUE, -13, 0, 0, NULL),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, bub_seg6_dl_06011B28),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 135, 0, 0, bub_seg6_dl_06011CF0),
     10                 GEO_ANIMATED_PART(LAYER_OPAQUE, -33, -86, -35, NULL),
     11                 GEO_OPEN_NODE(),
     12                     GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, bub_seg6_dl_06011E48),
     13                 GEO_CLOSE_NODE(),
     14                 GEO_ANIMATED_PART(LAYER_OPAQUE, -34, 71, -36, NULL),
     15                 GEO_OPEN_NODE(),
     16                     GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, bub_seg6_dl_06011FA0),
     17                 GEO_CLOSE_NODE(),
     18             GEO_CLOSE_NODE(),
     19         GEO_CLOSE_NODE(),
     20     GEO_CLOSE_NODE(),
     21     GEO_END(),
     22 };