sm64

A Super Mario 64 decompilation
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geo.inc.c (367B)


      1 // 0x0C000000
      2 const GeoLayout bubba_geo[] = {
      3     GEO_NODE_START(),
      4     GEO_OPEN_NODE(),
      5         GEO_SWITCH_CASE(2, geo_switch_anim_state),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, bubba_seg5_dl_05004E80),
      8             GEO_DISPLAY_LIST(LAYER_OPAQUE, bubba_seg5_dl_05005978),
      9         GEO_CLOSE_NODE(),
     10     GEO_CLOSE_NODE(),
     11     GEO_END(),
     12 };