sm64

A Super Mario 64 decompilation
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anim_030055B0.inc.c (928B)


      1 // 0x03005538
      2 static const s16 butterfly_seg3_animvalue_03005538[] = {
      3     0x0000, 0x352F, 0x28EE, 0x122D, 0x05EC, 0x0D4E, 0x1D8D, 0x2DCC,
      4     0x352F, 0x4B1B, 0x569E, 0x6C00, 0x7784, 0x7093, 0x614F, 0x520B,
      5     0x4B1B, 0x0000,
      6 };
      7 
      8 // 0x0300555C
      9 static const u16 butterfly_seg3_animindex_0300555C[] = {
     10     0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
     11     0x0001, 0x0000, 0x0001, 0x0000, 0x0008, 0x0001,
     12     0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
     13     0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
     14     0x0001, 0x0000, 0x0001, 0x0000, 0x0008, 0x0009,
     15     0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000,
     16 };
     17 
     18 // 0x030055B0
     19 static const struct Animation butterfly_seg3_anim_030055B0 = {
     20     0,
     21     0,
     22     7,
     23     0,
     24     0x08,
     25     ANIMINDEX_NUMPARTS(butterfly_seg3_animindex_0300555C),
     26     butterfly_seg3_animvalue_03005538,
     27     butterfly_seg3_animindex_0300555C,
     28     0,
     29 };