collision.inc.c (1291B)
1 // Capswitch 2 3 const Collision capswitch_collision_050033D0[] = { 4 COL_INIT(), 5 COL_VERTEX_INIT(0x8), 6 COL_VERTEX(292, 0, 254), 7 COL_VERTEX(292, 0, -253), 8 COL_VERTEX(292, 353, -253), 9 COL_VERTEX(-291, 0, -253), 10 COL_VERTEX(-291, 353, -253), 11 COL_VERTEX(-291, 0, 254), 12 COL_VERTEX(-291, 353, 254), 13 COL_VERTEX(292, 353, 254), 14 15 COL_TRI_INIT(SURFACE_SWITCH, 10), 16 COL_TRI(0, 1, 2), 17 COL_TRI(1, 3, 4), 18 COL_TRI(1, 4, 2), 19 COL_TRI(3, 5, 6), 20 COL_TRI(3, 6, 4), 21 COL_TRI(2, 4, 6), 22 COL_TRI(0, 2, 7), 23 COL_TRI(2, 6, 7), 24 COL_TRI(5, 7, 6), 25 COL_TRI(5, 0, 7), 26 COL_TRI_STOP(), 27 COL_END(), 28 }; 29 30 const Collision capswitch_collision_05003448[] = { 31 COL_INIT(), 32 COL_VERTEX_INIT(0x8), 33 COL_VERTEX(292, 0, 254), 34 COL_VERTEX(292, 0, -253), 35 COL_VERTEX(292, 145, -253), 36 COL_VERTEX(-291, 0, -253), 37 COL_VERTEX(-291, 145, -253), 38 COL_VERTEX(-291, 0, 254), 39 COL_VERTEX(-291, 145, 254), 40 COL_VERTEX(292, 145, 254), 41 42 COL_TRI_INIT(SURFACE_SWITCH, 10), 43 COL_TRI(0, 1, 2), 44 COL_TRI(1, 3, 4), 45 COL_TRI(1, 4, 2), 46 COL_TRI(3, 5, 6), 47 COL_TRI(3, 6, 4), 48 COL_TRI(2, 4, 6), 49 COL_TRI(0, 2, 7), 50 COL_TRI(2, 6, 7), 51 COL_TRI(5, 7, 6), 52 COL_TRI(5, 0, 7), 53 COL_TRI_STOP(), 54 COL_END(), 55 };