sm64

A Super Mario 64 decompilation
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geo.inc.c (732B)


      1 // 0x0C000000
      2 const GeoLayout clam_shell_geo[] = {
      3     GEO_NODE_START(),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, clam_shell_seg5_dl_05001568),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ANIMATED_PART(LAYER_OPAQUE, -520, -6, 0, NULL),
     12                     GEO_OPEN_NODE(),
     13                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, clam_shell_seg5_dl_050012B8),
     14                     GEO_CLOSE_NODE(),
     15                 GEO_CLOSE_NODE(),
     16             GEO_CLOSE_NODE(),
     17         GEO_CLOSE_NODE(),
     18     GEO_CLOSE_NODE(),
     19     GEO_END(),
     20 };