sm64

A Super Mario 64 decompilation
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geo.inc.c (928B)


      1 // 0x16000040
      2 const GeoLayout explosion_geo[] = {
      3     GEO_NODE_START(),
      4     GEO_OPEN_NODE(),
      5         GEO_SWITCH_CASE(9, geo_switch_anim_state),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004298),
      8             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004298),
      9             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042B0),
     10             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042B0),
     11             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042C8),
     12             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042E0),
     13             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_030042F8),
     14             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004310),
     15             GEO_DISPLAY_LIST(LAYER_TRANSPARENT, explosion_seg3_dl_03004328),
     16         GEO_CLOSE_NODE(),
     17     GEO_CLOSE_NODE(),
     18     GEO_END(),
     19 };