sm64

A Super Mario 64 decompilation
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geo.inc.c (1570B)


      1 // 0x0F0006E4
      2 const GeoLayout goomba_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, goomba_seg8_dl_0801D760),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     10                 GEO_OPEN_NODE(),
     11                     GEO_BILLBOARD(),
     12                     GEO_OPEN_NODE(),
     13                         GEO_DISPLAY_LIST(LAYER_ALPHA, goomba_seg8_dl_0801B690),
     14                     GEO_CLOSE_NODE(),
     15                 GEO_CLOSE_NODE(),
     16                 GEO_OPEN_NODE(),
     17                     GEO_SWITCH_CASE(2, geo_switch_anim_state),
     18                     GEO_OPEN_NODE(),
     19                         GEO_ANIMATED_PART(LAYER_OPAQUE, 48, 0, 0, goomba_seg8_dl_0801B5C8),
     20                         GEO_ANIMATED_PART(LAYER_OPAQUE, 48, 0, 0, goomba_seg8_dl_0801B5F0),
     21                     GEO_CLOSE_NODE(),
     22                     GEO_ANIMATED_PART(LAYER_OPAQUE, -60, -16, 45, NULL),
     23                     GEO_OPEN_NODE(),
     24                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, goomba_seg8_dl_0801CE20),
     25                     GEO_CLOSE_NODE(),
     26                     GEO_ANIMATED_PART(LAYER_OPAQUE, -60, -16, -45, NULL),
     27                     GEO_OPEN_NODE(),
     28                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, goomba_seg8_dl_0801CF78),
     29                     GEO_CLOSE_NODE(),
     30                 GEO_CLOSE_NODE(),
     31             GEO_CLOSE_NODE(),
     32         GEO_CLOSE_NODE(),
     33     GEO_CLOSE_NODE(),
     34     GEO_END(),
     35 };