sm64

A Super Mario 64 decompilation
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group6.c (649B)


      1 #include <PR/ultratypes.h>
      2 #include <PR/gbi.h>
      3 
      4 #include "macros.h"
      5 #include "surface_terrains.h"
      6 #include "types.h"
      7 #include "make_const_nonconst.h"
      8 
      9 #include "monty_mole_hole/model.inc.c"
     10 UNUSED static const u64 binid_0 = 0;
     11 
     12 #include "monty_mole/model.inc.c"
     13 #include "monty_mole/anims/data.inc.c"
     14 #include "monty_mole/anims/table.inc.c"
     15 UNUSED static const u64 binid_1 = 1;
     16 
     17 #include "smoke/model.inc.c"
     18 UNUSED static const u64 binid_2 = 2;
     19 
     20 #include "ukiki/model.inc.c"
     21 #include "ukiki/anims/data.inc.c"
     22 #include "ukiki/anims/table.inc.c"
     23 UNUSED static const u64 binid_3 = 3;
     24 
     25 #include "fwoosh/model.inc.c"
     26 UNUSED static const u64 binid_4 = 4;