sm64

A Super Mario 64 decompilation
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geo.inc.c (3456B)


      1 // 0x0C000018
      2 const GeoLayout hoot_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xFF, 100),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 147, -5, NULL),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, hoot_seg5_dl_05004D48),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ANIMATED_PART(LAYER_OPAQUE, 96, 0, 0, hoot_seg5_dl_05001DF0),
     12                     GEO_ANIMATED_PART(LAYER_OPAQUE, 34, -35, 31, NULL),
     13                     GEO_OPEN_NODE(),
     14                         GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003728),
     15                         GEO_OPEN_NODE(),
     16                             GEO_ANIMATED_PART(LAYER_ALPHA, 91, 0, 0, hoot_seg5_dl_050034D8),
     17                             GEO_OPEN_NODE(),
     18                                 GEO_ANIMATED_PART(LAYER_ALPHA, 121, 0, 0, hoot_seg5_dl_050033B0),
     19                                 GEO_ANIMATED_PART(LAYER_OPAQUE, 121, 0, 0, NULL),
     20                             GEO_CLOSE_NODE(),
     21                             GEO_ANIMATED_PART(LAYER_OPAQUE, 91, 0, 0, NULL),
     22                         GEO_CLOSE_NODE(),
     23                         GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003600),
     24                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     25                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     26                     GEO_CLOSE_NODE(),
     27                     GEO_ANIMATED_PART(LAYER_OPAQUE, -31, 5, 37, NULL),
     28                     GEO_OPEN_NODE(),
     29                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, hoot_seg5_dl_05004A98),
     30                         GEO_OPEN_NODE(),
     31                             GEO_ANIMATED_PART(LAYER_OPAQUE, 42, 0, 0, hoot_seg5_dl_05004928),
     32                         GEO_CLOSE_NODE(),
     33                     GEO_CLOSE_NODE(),
     34                     GEO_ANIMATED_PART(LAYER_OPAQUE, -31, 5, -37, NULL),
     35                     GEO_OPEN_NODE(),
     36                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, hoot_seg5_dl_05004CA8),
     37                         GEO_OPEN_NODE(),
     38                             GEO_ANIMATED_PART(LAYER_OPAQUE, 42, 0, 0, hoot_seg5_dl_05004B38),
     39                         GEO_CLOSE_NODE(),
     40                     GEO_CLOSE_NODE(),
     41                     GEO_ANIMATED_PART(LAYER_OPAQUE, 34, -35, -31, NULL),
     42                     GEO_OPEN_NODE(),
     43                         GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003288),
     44                         GEO_OPEN_NODE(),
     45                             GEO_ANIMATED_PART(LAYER_ALPHA, 91, 0, 0, hoot_seg5_dl_05003038),
     46                             GEO_OPEN_NODE(),
     47                                 GEO_ANIMATED_PART(LAYER_ALPHA, 121, 0, 0, hoot_seg5_dl_05002F10),
     48                                 GEO_ANIMATED_PART(LAYER_OPAQUE, 121, 0, 0, NULL),
     49                             GEO_CLOSE_NODE(),
     50                             GEO_ANIMATED_PART(LAYER_OPAQUE, 91, 0, 0, NULL),
     51                         GEO_CLOSE_NODE(),
     52                         GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, hoot_seg5_dl_05003160),
     53                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     54                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     55                     GEO_CLOSE_NODE(),
     56                 GEO_CLOSE_NODE(),
     57             GEO_CLOSE_NODE(),
     58         GEO_CLOSE_NODE(),
     59     GEO_CLOSE_NODE(),
     60     GEO_CLOSE_NODE(), //! more close than open nodes
     61     GEO_END(),
     62 };