sm64

A Super Mario 64 decompilation
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geo.inc.c (961B)


      1 // 0x0F000AB0
      2 const GeoLayout koopa_shell_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 70),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 65536),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_OPAQUE, koopa_shell_seg8_dl_08028B78),
      8         GEO_CLOSE_NODE(),
      9     GEO_CLOSE_NODE(),
     10     GEO_END(),
     11 };
     12 
     13 // 0x0F000ADC
     14 const GeoLayout koopa_shell2_geo[] = {
     15     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 70),
     16     GEO_OPEN_NODE(),
     17         GEO_SCALE(0x00, 16384),
     18         GEO_OPEN_NODE(),
     19             GEO_DISPLAY_LIST(LAYER_OPAQUE, koopa_shell_seg8_dl_08027420),
     20         GEO_CLOSE_NODE(),
     21     GEO_CLOSE_NODE(),
     22     GEO_END(),
     23 };
     24 
     25 // 0x0F000B08
     26 const GeoLayout koopa_shell3_geo[] = {
     27     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 70),
     28     GEO_OPEN_NODE(),
     29         GEO_SCALE(0x00, 16384),
     30         GEO_OPEN_NODE(),
     31             GEO_DISPLAY_LIST(LAYER_OPAQUE, koopa_shell_seg8_dl_080273C8),
     32         GEO_CLOSE_NODE(),
     33     GEO_CLOSE_NODE(),
     34     GEO_END(),
     35 };