sm64

A Super Mario 64 decompilation
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geo.inc.c (1656B)


      1 // 0x0D00001C
      2 const GeoLayout mr_i_iris_geo[] = {
      3     GEO_NODE_START(),
      4     GEO_OPEN_NODE(),
      5         GEO_SWITCH_CASE(20, geo_switch_anim_state),
      6         GEO_OPEN_NODE(),
      7             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
      8             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
      9             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
     10             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004220),
     11             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
     12             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
     13             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     14             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     15             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     16             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
     17             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
     18             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004220),
     19             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_06004208),
     20             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041F0),
     21             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     22             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     23             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     24             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     25             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     26             GEO_DISPLAY_LIST(LAYER_ALPHA, mr_i_iris_seg6_dl_060041D8),
     27         GEO_CLOSE_NODE(),
     28     GEO_CLOSE_NODE(),
     29     GEO_END(),
     30 };