sm64

A Super Mario 64 decompilation
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table.inc.c (587B)


      1 // 0x0601C31C
      2 const struct Animation *const piranha_plant_seg6_anims_0601C31C[] = {
      3     &piranha_plant_seg6_anim_06017C38,
      4     &piranha_plant_seg6_anim_06017D88,
      5     &piranha_plant_seg6_anim_060187B0,
      6     &piranha_plant_seg6_anim_06018BA8,
      7     &piranha_plant_seg6_anim_06019854,
      8     &piranha_plant_seg6_anim_0601A014,
      9     &piranha_plant_seg6_anim_0601AF34,
     10     &piranha_plant_seg6_anim_0601AAE4,
     11     &piranha_plant_seg6_anim_0601B634,
     12     &piranha_plant_seg6_anim_0601C304,
     13     NULL,
     14 };
     15 
     16 // huh? this isnt following the Bin ID format?
     17 UNUSED static const u64 piranha_plant_unused_1 = 1;