model.inc.c (1195B)
1 // Sand 2 3 // 0x0302BA90 4 static const Vtx sand_seg3_vertex_0302BA90[] = { 5 {{{ -8, -8, 0}, 0, { 0, 480}, {0xff, 0xff, 0xff, 0xff}}}, 6 {{{ 8, -8, 0}, 0, { 480, 480}, {0xff, 0xff, 0xff, 0xff}}}, 7 {{{ 8, 8, 0}, 0, { 480, 0}, {0xff, 0xff, 0xff, 0xff}}}, 8 {{{ -8, 8, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 9 }; 10 11 // 0x0302BAD0 12 ALIGNED8 static const Texture sand_seg3_texture_0302BAD0[] = { 13 #include "actors/sand/sand_particle.rgba16.inc.c" 14 }; 15 16 // 0x0302BCD0 - 0x0302BD60 17 const Gfx sand_seg3_dl_0302BCD0[] = { 18 gsDPPipeSync(), 19 gsSPClearGeometryMode(G_LIGHTING), 20 gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), 21 gsDPLoadTextureBlock(sand_seg3_texture_0302BAD0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD), 22 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 23 gsSPVertex(sand_seg3_vertex_0302BA90, 4, 0), 24 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 25 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 26 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 27 gsSPSetGeometryMode(G_LIGHTING), 28 gsSPEndDisplayList(), 29 };