sm64

A Super Mario 64 decompilation
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model.inc.c (1195B)


      1 // Sand
      2 
      3 // 0x0302BA90
      4 static const Vtx sand_seg3_vertex_0302BA90[] = {
      5     {{{    -8,     -8,      0}, 0, {     0,    480}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{     8,     -8,      0}, 0, {   480,    480}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{     8,      8,      0}, 0, {   480,      0}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{    -8,      8,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      9 };
     10 
     11 // 0x0302BAD0
     12 ALIGNED8 static const Texture sand_seg3_texture_0302BAD0[] = {
     13 #include "actors/sand/sand_particle.rgba16.inc.c"
     14 };
     15 
     16 // 0x0302BCD0 - 0x0302BD60
     17 const Gfx sand_seg3_dl_0302BCD0[] = {
     18     gsDPPipeSync(),
     19     gsSPClearGeometryMode(G_LIGHTING),
     20     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
     21     gsDPLoadTextureBlock(sand_seg3_texture_0302BAD0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
     22     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     23     gsSPVertex(sand_seg3_vertex_0302BA90, 4, 0),
     24     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     25     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     26     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     27     gsSPSetGeometryMode(G_LIGHTING),
     28     gsSPEndDisplayList(),
     29 };