sm64

A Super Mario 64 decompilation
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table.inc.c (167B)


      1 // 0x0500D118
      2 const struct Animation *const snowman_seg5_anims_0500D118[] = {
      3     &snowman_seg5_anim_0500CED8,
      4     &snowman_seg5_anim_0500D100,
      5     NULL,
      6     NULL,
      7 };