sm64

A Super Mario 64 decompilation
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geo.inc.c (950B)


      1 // 0x170001BC
      2 const GeoLayout sparkles_geo[] = {
      3     GEO_SWITCH_CASE(12, geo_switch_anim_state),
      4     GEO_OPEN_NODE(),
      5         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A570),
      6         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A570),
      7         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A558),
      8         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A558),
      9         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A540),
     10         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A540),
     11         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A528),
     12         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A528),
     13         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A510),
     14         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A510),
     15         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A4F8),
     16         GEO_DISPLAY_LIST(LAYER_ALPHA, sparkles_seg4_dl_0402A4F8),
     17     GEO_CLOSE_NODE(),
     18     GEO_END(),
     19 };