collision.inc.c (1909B)
1 // Springboard 2 3 // 0x05001A28 - 0x05001B48 4 const Collision springboard_collision_05001A28[] = { 5 COL_INIT(), 6 COL_VERTEX_INIT(0xC), 7 COL_VERTEX(205, 0, 0), 8 COL_VERTEX(102, 0, -176), 9 COL_VERTEX(-101, 0, -176), 10 COL_VERTEX(102, -19, -176), 11 COL_VERTEX(-101, -19, -176), 12 COL_VERTEX(-204, -19, 0), 13 COL_VERTEX(102, -19, 177), 14 COL_VERTEX(205, -19, 0), 15 COL_VERTEX(-101, 0, 177), 16 COL_VERTEX(-204, 0, 0), 17 COL_VERTEX(-101, -19, 177), 18 COL_VERTEX(102, 0, 177), 19 20 COL_TRI_INIT(SURFACE_DEFAULT, 20), 21 COL_TRI(0, 1, 2), 22 COL_TRI(0, 3, 1), 23 COL_TRI(1, 4, 2), 24 COL_TRI(1, 3, 4), 25 COL_TRI(5, 4, 3), 26 COL_TRI(6, 5, 3), 27 COL_TRI(6, 3, 7), 28 COL_TRI(0, 7, 3), 29 COL_TRI(2, 4, 5), 30 COL_TRI(0, 2, 8), 31 COL_TRI(2, 9, 8), 32 COL_TRI(2, 5, 9), 33 COL_TRI(6, 10, 5), 34 COL_TRI(9, 5, 10), 35 COL_TRI(9, 10, 8), 36 COL_TRI(8, 10, 6), 37 COL_TRI(0, 8, 11), 38 COL_TRI(8, 6, 11), 39 COL_TRI(11, 6, 7), 40 COL_TRI(11, 7, 0), 41 COL_TRI_STOP(), 42 COL_END(), 43 44 COL_INIT(), 45 COL_VERTEX_INIT(0xC), 46 COL_VERTEX(102, 20, -176), 47 COL_VERTEX(102, 0, -176), 48 COL_VERTEX(-101, 0, -176), 49 COL_VERTEX(-101, 20, -176), 50 COL_VERTEX(205, 20, 0), 51 COL_VERTEX(102, 20, 177), 52 COL_VERTEX(-204, 20, 0), 53 COL_VERTEX(205, 0, 0), 54 COL_VERTEX(-204, 0, 0), 55 COL_VERTEX(-101, 20, 177), 56 COL_VERTEX(102, 0, 177), 57 COL_VERTEX(-101, 0, 177), 58 59 COL_TRI_INIT(SURFACE_DEFAULT, 16), 60 COL_TRI(0, 1, 2), 61 COL_TRI(0, 2, 3), 62 COL_TRI(4, 0, 5), 63 COL_TRI(0, 6, 5), 64 COL_TRI(4, 1, 0), 65 COL_TRI(0, 3, 6), 66 COL_TRI(4, 7, 1), 67 COL_TRI(3, 2, 8), 68 COL_TRI(3, 8, 6), 69 COL_TRI(5, 7, 4), 70 COL_TRI(9, 10, 5), 71 COL_TRI(5, 10, 7), 72 COL_TRI(6, 9, 5), 73 COL_TRI(6, 8, 11), 74 COL_TRI(6, 11, 9), 75 COL_TRI(9, 11, 10), 76 COL_TRI_STOP(), 77 COL_END(), 78 }; 79 80 UNUSED static const u32 springboard_unused_1 = 0;