sm64

A Super Mario 64 decompilation
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geo.inc.c (1392B)


      1 // 0x0D0000DC
      2 const GeoLayout swoop_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x96, 100),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
     10                 GEO_OPEN_NODE(),
     11                     GEO_BILLBOARD(),
     12                     GEO_OPEN_NODE(),
     13                         GEO_DISPLAY_LIST(LAYER_ALPHA, swoop_seg6_dl_06006880),
     14                     GEO_CLOSE_NODE(),
     15                 GEO_CLOSE_NODE(),
     16                 GEO_OPEN_NODE(),
     17                     GEO_ANIMATED_PART(LAYER_OPAQUE, 54, 0, 0, swoop_seg6_dl_06006758),
     18                     GEO_ANIMATED_PART(LAYER_OPAQUE, 54, 0, 0, swoop_seg6_dl_06006A88),
     19                     GEO_ANIMATED_PART(LAYER_OPAQUE, 57, -48, 0, NULL),
     20                     GEO_OPEN_NODE(),
     21                         GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, swoop_seg6_dl_06006BD0),
     22                     GEO_CLOSE_NODE(),
     23                     GEO_ANIMATED_PART(LAYER_OPAQUE, 57, -48, 0, NULL),
     24                     GEO_OPEN_NODE(),
     25                         GEO_ANIMATED_PART(LAYER_ALPHA, 0, 0, 0, swoop_seg6_dl_06006D00),
     26                     GEO_CLOSE_NODE(),
     27                 GEO_CLOSE_NODE(),
     28             GEO_CLOSE_NODE(),
     29         GEO_CLOSE_NODE(),
     30     GEO_CLOSE_NODE(),
     31     GEO_END(),
     32 };