sm64

A Super Mario 64 decompilation
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geo.inc.c (1019B)


      1 // 0x16000FE8
      2 const GeoLayout bubbly_tree_geo[] = {
      3     GEO_CULLING_RADIUS(800),
      4     GEO_OPEN_NODE(),
      5         GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_0302FEE8),
      6     GEO_CLOSE_NODE(),
      7     GEO_END(),
      8 };
      9 
     10 // 0x16001000
     11 const GeoLayout spiky_tree_geo[] = {
     12     GEO_CULLING_RADIUS(800),
     13     GEO_OPEN_NODE(),
     14         GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_03030FA0),
     15     GEO_CLOSE_NODE(),
     16     GEO_END(),
     17 };
     18 
     19 // 0x16001018
     20 const GeoLayout snow_tree_geo[] = {
     21     GEO_CULLING_RADIUS(800),
     22     GEO_OPEN_NODE(),
     23         GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_03032088),
     24     GEO_CLOSE_NODE(),
     25     GEO_END(),
     26 };
     27 
     28 // 0x16001030
     29 const GeoLayout spiky_tree1_geo[] = {
     30     GEO_CULLING_RADIUS(800),
     31     GEO_OPEN_NODE(),
     32         GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_03032170),
     33     GEO_CLOSE_NODE(),
     34     GEO_END(),
     35 };
     36 
     37 // 0x16001048
     38 const GeoLayout palm_tree_geo[] = {
     39     GEO_CULLING_RADIUS(800),
     40     GEO_OPEN_NODE(),
     41         GEO_DISPLAY_LIST(LAYER_ALPHA, tree_seg3_dl_03033258),
     42     GEO_CLOSE_NODE(),
     43     GEO_END(),
     44 };