sm64

A Super Mario 64 decompilation
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inside.c (2317B)


      1 #include "macros.h"
      2 #include "types.h"
      3 
      4 #include "make_const_nonconst.h"
      5 
      6 // 0x09000000
      7 ALIGNED8 const Texture inside_09000000[] = {
      8 #include "textures/inside/inside_castle_textures.00000.rgba16.inc.c"
      9 };
     10 
     11 // 0x09001000
     12 ALIGNED8 const Texture inside_09001000[] = {
     13 #include "textures/inside/inside_castle_textures.01000.rgba16.inc.c"
     14 };
     15 
     16 // 0x09002000
     17 ALIGNED8 const Texture inside_09002000[] = {
     18 #include "textures/inside/inside_castle_textures.02000.rgba16.inc.c"
     19 };
     20 
     21 // 0x09003000
     22 ALIGNED8 const Texture inside_09003000[] = {
     23 #include "textures/inside/inside_castle_textures.03000.rgba16.inc.c"
     24 };
     25 
     26 // 0x09003800
     27 ALIGNED8 const Texture inside_09003800[] = {
     28 #include "textures/inside/inside_castle_textures.03800.rgba16.inc.c"
     29 };
     30 
     31 // 0x09004000
     32 ALIGNED8 const Texture inside_09004000[] = {
     33 #include "textures/inside/inside_castle_textures.04000.rgba16.inc.c"
     34 };
     35 
     36 // 0x09004800
     37 ALIGNED8 const Texture inside_09004800[] = {
     38 #include "textures/inside/inside_castle_textures.04800.rgba16.inc.c"
     39 };
     40 
     41 // 0x09005000
     42 ALIGNED8 const Texture inside_09005000[] = {
     43 #include "textures/inside/inside_castle_textures.05000.rgba16.inc.c"
     44 };
     45 
     46 // 0x09005800
     47 ALIGNED8 const Texture inside_09005800[] = {
     48 #include "textures/inside/inside_castle_textures.05800.rgba16.inc.c"
     49 };
     50 
     51 // 0x09006000
     52 ALIGNED8 const Texture inside_09006000[] = {
     53 #include "textures/inside/inside_castle_textures.06000.rgba16.inc.c"
     54 };
     55 
     56 // 0x09007000
     57 ALIGNED8 const Texture inside_09007000[] = {
     58 #include "textures/inside/inside_castle_textures.07000.rgba16.inc.c"
     59 };
     60 
     61 // 0x09008000
     62 ALIGNED8 const Texture inside_09008000[] = {
     63 #include "textures/inside/inside_castle_textures.08000.rgba16.inc.c"
     64 };
     65 
     66 // 0x09008800
     67 ALIGNED8 const Texture inside_09008800[] = {
     68 #include "textures/inside/inside_castle_textures.08800.rgba16.inc.c"
     69 };
     70 
     71 // 0x09009000
     72 ALIGNED8 const Texture inside_09009000[] = {
     73 #include "textures/inside/inside_castle_textures.09000.rgba16.inc.c"
     74 };
     75 
     76 // 0x0900A000
     77 ALIGNED8 const Texture inside_0900A000[] = {
     78 #include "textures/inside/inside_castle_textures.0A000.rgba16.inc.c"
     79 };
     80 
     81 // 0x0900B000
     82 ALIGNED8 const Texture inside_0900B000[] = {
     83 #include "textures/inside/inside_castle_textures.0B000.rgba16.inc.c"
     84 };
     85 
     86 // 0x0900B800
     87 ALIGNED8 const Texture inside_0900B800[] = {
     88 #include "textures/inside/inside_castle_textures.0B800.rgba16.inc.c"
     89 };