title_screen_bg.c (7185B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 4 #include "make_const_nonconst.h" 5 6 // 0x0A000000 - 0x0A000100 7 static const Vtx title_screen_bg_vertex_0A000000[] = { 8 {{{ 0, 60, -1}, 0, { 0, 608}, {0xff, 0xff, 0xff, 0xff}}}, 9 {{{ 80, 60, -1}, 0, { 2528, 608}, {0xff, 0xff, 0xff, 0xff}}}, 10 {{{ 80, 80, -1}, 0, { 2528, 0}, {0xff, 0xff, 0xff, 0xff}}}, 11 {{{ 0, 80, -1}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 12 {{{ 0, 40, -1}, 0, { 0, 608}, {0xff, 0xff, 0xff, 0xff}}}, 13 {{{ 80, 40, -1}, 0, { 2528, 608}, {0xff, 0xff, 0xff, 0xff}}}, 14 {{{ 80, 60, -1}, 0, { 2528, 0}, {0xff, 0xff, 0xff, 0xff}}}, 15 {{{ 0, 60, -1}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 16 {{{ 0, 20, -1}, 0, { 0, 608}, {0xff, 0xff, 0xff, 0xff}}}, 17 {{{ 80, 20, -1}, 0, { 2528, 608}, {0xff, 0xff, 0xff, 0xff}}}, 18 {{{ 80, 40, -1}, 0, { 2528, 0}, {0xff, 0xff, 0xff, 0xff}}}, 19 {{{ 0, 40, -1}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 20 {{{ 0, 0, -1}, 0, { 0, 608}, {0xff, 0xff, 0xff, 0xff}}}, 21 {{{ 80, 0, -1}, 0, { 2528, 608}, {0xff, 0xff, 0xff, 0xff}}}, 22 {{{ 80, 20, -1}, 0, { 2528, 0}, {0xff, 0xff, 0xff, 0xff}}}, 23 {{{ 0, 20, -1}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, 24 }; 25 26 // 0x0A000100 - 0x0A000118 27 const Gfx title_screen_bg_dl_0A000100[] = { 28 gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB), 29 gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2), 30 gsSPEndDisplayList(), 31 }; 32 33 // 0x0A000118 - 0x0A000130 34 const Gfx title_screen_bg_dl_0A000118[] = { 35 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 36 gsSPVertex(title_screen_bg_vertex_0A000000, 16, 0), 37 gsSPEndDisplayList(), 38 }; 39 40 // 0x0A000130 - 0x0A000148 41 const Gfx title_screen_bg_dl_0A000130[] = { 42 gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), 43 gsSPEndDisplayList(), 44 }; 45 46 // 0x0A000148 - 0x0A000160 47 const Gfx title_screen_bg_dl_0A000148[] = { 48 gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), 49 gsSPEndDisplayList(), 50 }; 51 52 // 0x0A000160 - 0x0A000178 53 const Gfx title_screen_bg_dl_0A000160[] = { 54 gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), 55 gsSPEndDisplayList(), 56 }; 57 58 // 0x0A000178 - 0x0A000190 59 const Gfx title_screen_bg_dl_0A000178[] = { 60 gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), 61 gsSPEndDisplayList(), 62 }; 63 64 // 0x0A000190 - 0x0A0001C0 65 const Gfx title_screen_bg_dl_0A000190[] = { 66 gsDPPipeSync(), 67 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 68 gsSPSetGeometryMode(G_LIGHTING), 69 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 70 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), 71 gsSPEndDisplayList(), 72 }; 73 74 #if defined(VERSION_CN) 75 76 // 0x0A0001C0 77 ALIGNED8 static const Texture title_texture_0A0001C0[] = { 78 #include "textures/title_screen_bg/title_screen_bg_ique.001C0.rgba16.inc.c" 79 }; 80 81 // 0x0A000E40 82 ALIGNED8 static const Texture title_texture_0A000E40[] = { 83 #include "textures/title_screen_bg/title_screen_bg_ique.00E40.rgba16.inc.c" 84 }; 85 86 // 0x0A001AC0 87 ALIGNED8 static const Texture title_texture_0A001AC0[] = { 88 #include "textures/title_screen_bg/title_screen_bg_ique.01AC0.rgba16.inc.c" 89 }; 90 91 // 0x0A002740 92 ALIGNED8 static const Texture title_texture_0A002740[] = { 93 #include "textures/title_screen_bg/title_screen_bg_ique.02740.rgba16.inc.c" 94 }; 95 96 // 0x0A0033C0 97 ALIGNED8 static const Texture title_texture_0A0033C0[] = { 98 #include "textures/title_screen_bg/title_screen_bg_ique.033C0.rgba16.inc.c" 99 }; 100 101 // 0x0A004040 102 ALIGNED8 static const Texture title_texture_0A004040[] = { 103 #include "textures/title_screen_bg/title_screen_bg_ique.04040.rgba16.inc.c" 104 }; 105 106 // 0x0A004CC0 107 ALIGNED8 static const Texture title_texture_0A004CC0[] = { 108 #include "textures/title_screen_bg/title_screen_bg_ique.04CC0.rgba16.inc.c" 109 }; 110 111 // 0x0A005940 112 ALIGNED8 static const Texture title_texture_0A005940[] = { 113 #include "textures/title_screen_bg/title_screen_bg_ique.05940.rgba16.inc.c" 114 }; 115 116 #else 117 118 // 0x0A0001C0 119 ALIGNED8 static const Texture title_texture_0A0001C0[] = { 120 #include "textures/title_screen_bg/title_screen_bg.001C0.rgba16.inc.c" 121 }; 122 123 // 0x0A000E40 124 ALIGNED8 static const Texture title_texture_0A000E40[] = { 125 #include "textures/title_screen_bg/title_screen_bg.00E40.rgba16.inc.c" 126 }; 127 128 // 0x0A001AC0 129 ALIGNED8 static const Texture title_texture_0A001AC0[] = { 130 #include "textures/title_screen_bg/title_screen_bg.01AC0.rgba16.inc.c" 131 }; 132 133 // 0x0A002740 134 ALIGNED8 static const Texture title_texture_0A002740[] = { 135 #include "textures/title_screen_bg/title_screen_bg.02740.rgba16.inc.c" 136 }; 137 138 // 0x0A0033C0 139 ALIGNED8 static const Texture title_texture_0A0033C0[] = { 140 #include "textures/title_screen_bg/title_screen_bg.033C0.rgba16.inc.c" 141 }; 142 143 // 0x0A004040 144 ALIGNED8 static const Texture title_texture_0A004040[] = { 145 #include "textures/title_screen_bg/title_screen_bg.04040.rgba16.inc.c" 146 }; 147 148 // 0x0A004CC0 149 ALIGNED8 static const Texture title_texture_0A004CC0[] = { 150 #include "textures/title_screen_bg/title_screen_bg.04CC0.rgba16.inc.c" 151 }; 152 153 // 0x0A005940 154 ALIGNED8 static const Texture title_texture_0A005940[] = { 155 #include "textures/title_screen_bg/title_screen_bg.05940.rgba16.inc.c" 156 }; 157 158 #endif 159 160 // 0x0A0065C0 161 const Texture *const mario_title_texture_table[] = { 162 title_texture_0A0001C0, title_texture_0A000E40, title_texture_0A001AC0, title_texture_0A002740, 163 }; 164 165 // 0x0A0065D0 166 const Texture *const game_over_texture_table[] = { 167 title_texture_0A0033C0, title_texture_0A004040, title_texture_0A004CC0, title_texture_0A005940, 168 }; 169 170 UNUSED static const u64 title_screen_bg_unused_0 = 0; 171 172 #if defined(VERSION_SH) || defined(VERSION_CN) 173 const Gfx title_screen_bg_dl_0A0065E8[] = { 174 gsDPPipeSync(), 175 gsDPSetCycleType(G_CYC_COPY), 176 gsDPSetTexturePersp(G_TP_NONE), 177 gsDPSetTextureFilter(G_TF_POINT), 178 gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2), 179 gsSPEndDisplayList(), 180 }; 181 182 const Gfx title_screen_bg_dl_0A006618[] = { 183 gsDPPipeSync(), 184 gsDPSetCycleType(G_CYC_1CYCLE), 185 gsDPSetTexturePersp(G_TP_PERSP), 186 gsDPSetTextureFilter(G_TF_BILERP), 187 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), 188 gsSPEndDisplayList(), 189 }; 190 191 ALIGNED8 static const u8 title_texture_rumble_pak[] = { 192 #include "textures/title_screen_bg/title_screen_bg.06648.rgba16.inc.c" 193 }; 194 195 const Gfx title_screen_bg_dl_0A007548[] = { 196 gsDPPipeSync(), 197 gsDPSetCycleType(G_CYC_COPY), 198 gsDPSetTexturePersp(G_TP_NONE), 199 gsDPSetTextureFilter(G_TF_POINT), 200 gsDPSetRenderMode(G_RM_NOOP, G_RM_NOOP2), 201 gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, 319, 239), 202 gsDPLoadTextureTile(title_texture_rumble_pak, G_IM_FMT_RGBA, G_IM_SIZ_16b, 80, 0, 0, 0, 79, 23, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 7, 5, G_TX_NOLOD, G_TX_NOLOD), 203 gsSPTextureRectangle(220 << 2, 200 << 2, 299 << 2, 223 << 2, G_TX_RENDERTILE, 0, 0, 4 << 10, 1 << 10), 204 gsDPPipeSync(), 205 gsDPSetCycleType(G_CYC_1CYCLE), 206 gsDPSetTexturePersp(G_TP_PERSP), 207 gsDPSetTextureFilter(G_TF_BILERP), 208 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2), 209 gsSPEndDisplayList(), 210 }; 211 #endif