sm64

A Super Mario 64 decompilation
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water.c (1873B)


      1 #include "macros.h"
      2 #include "types.h"
      3 
      4 #include "make_const_nonconst.h"
      5 
      6 // 0x09000000
      7 ALIGNED8 const Texture water_09000000[] = {
      8 #include "textures/water/jrb_textures.00000.rgba16.inc.c"
      9 };
     10 
     11 // 0x09000800
     12 ALIGNED8 const Texture water_09000800[] = {
     13 #include "textures/water/jrb_textures.00800.rgba16.inc.c"
     14 };
     15 
     16 // 0x09001800
     17 ALIGNED8 const Texture water_09001800[] = {
     18 #include "textures/water/jrb_textures.01800.rgba16.inc.c"
     19 };
     20 
     21 // 0x09002800
     22 ALIGNED8 const Texture water_09002800[] = {
     23 #include "textures/water/jrb_textures.02800.rgba16.inc.c"
     24 };
     25 
     26 // 0x09003800
     27 ALIGNED8 const Texture water_09003800[] = {
     28 #include "textures/water/jrb_textures.03800.rgba16.inc.c"
     29 };
     30 
     31 // 0x09004800
     32 ALIGNED8 const Texture water_09004800[] = {
     33 #include "textures/water/jrb_textures.04800.rgba16.inc.c"
     34 };
     35 
     36 // 0x09005800
     37 ALIGNED8 const Texture water_09005800[] = {
     38 #include "textures/water/jrb_textures.05800.rgba16.inc.c"
     39 };
     40 
     41 // 0x09006000
     42 ALIGNED8 const Texture water_09006000[] = {
     43 #include "textures/water/jrb_textures.06000.rgba16.inc.c"
     44 };
     45 
     46 // 0x09006800
     47 ALIGNED8 const Texture water_09006800[] = {
     48 #include "textures/water/jrb_textures.06800.rgba16.inc.c"
     49 };
     50 
     51 // 0x09007800
     52 ALIGNED8 const Texture water_09007800[] = {
     53 #include "textures/water/jrb_textures.07800.rgba16.inc.c"
     54 };
     55 
     56 // 0x09008800
     57 ALIGNED8 const Texture water_09008800[] = {
     58 #include "textures/water/jrb_textures.08800.rgba16.inc.c"
     59 };
     60 
     61 // 0x09009000
     62 ALIGNED8 const Texture water_09009000[] = {
     63 #include "textures/water/jrb_textures.09000.rgba16.inc.c"
     64 };
     65 
     66 // 0x0900A000
     67 ALIGNED8 const Texture water_0900A000[] = {
     68 #include "textures/water/jrb_textures.0A000.rgba16.inc.c"
     69 };
     70 
     71 // 0x0900A800
     72 ALIGNED8 const Texture water_0900A800[] = {
     73 #include "textures/water/jrb_textures.0A800.rgba16.inc.c"
     74 };
     75 
     76 // 0x0900B800
     77 ALIGNED8 const Texture water_0900B800[] = {
     78 #include "textures/water/jrb_textures.0B800.rgba16.inc.c"
     79 };