sm64

A Super Mario 64 decompilation
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eu_translation.h (649B)


      1 #ifndef EU_TRANSLATION_H
      2 #define EU_TRANSLATION_H
      3 
      4 // EU changes most text to arrays for each language. This define allows these
      5 // differences to be combined.
      6 #ifdef VERSION_EU
      7     #define LANGUAGE_ARRAY(cmd) cmd[LANGUAGE_FUNCTION]
      8 #else
      9     #define LANGUAGE_ARRAY(cmd) cmd
     10 #endif
     11 
     12 extern void *dialog_table_eu_en[];
     13 extern void *course_name_table_eu_en[];
     14 extern void *act_name_table_eu_en[];
     15 
     16 extern void *dialog_table_eu_fr[];
     17 extern void *course_name_table_eu_fr[];
     18 extern void *act_name_table_eu_fr[];
     19 
     20 extern void *dialog_table_eu_de[];
     21 extern void *course_name_table_eu_de[];
     22 extern void *act_name_table_eu_de[];
     23 
     24 #endif // EU_TRANSLATION_H