sm64

A Super Mario 64 decompilation
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level_table.h (519B)


      1 #ifndef LEVEL_TABLE_H
      2 #define LEVEL_TABLE_H
      3 
      4 // For LEVEL_NAME defines, see level_defines.h.
      5 // Please include this file if you want to use them.
      6 
      7 #define STUB_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8) levelenum,
      8 #define DEFINE_LEVEL(_0, levelenum, _2, _3, _4, _5, _6, _7, _8, _9, _10) levelenum,
      9 
     10 enum LevelNum {
     11     LEVEL_NONE,
     12 #include "levels/level_defines.h"
     13     LEVEL_COUNT,
     14     LEVEL_MAX = LEVEL_COUNT - 1,
     15     LEVEL_MIN = LEVEL_NONE + 1
     16 };
     17 
     18 #undef STUB_LEVEL
     19 #undef DEFINE_LEVEL
     20 
     21 #endif // LEVEL_TABLE_H