sm64

A Super Mario 64 decompilation
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mario_animation_ids.h (9516B)


      1 #ifndef MARIO_ANIMATION_IDS_H
      2 #define MARIO_ANIMATION_IDS_H
      3 
      4 /* Mario Animation IDs */
      5 
      6 enum MarioAnimID {
      7     /* 0x00 */ MARIO_ANIM_SLOW_LEDGE_GRAB,
      8     /* 0x01 */ MARIO_ANIM_FALL_OVER_BACKWARDS,
      9     /* 0x02 */ MARIO_ANIM_BACKWARD_AIR_KB,
     10     /* 0x03 */ MARIO_ANIM_DYING_ON_BACK,
     11     /* 0x04 */ MARIO_ANIM_BACKFLIP,
     12     /* 0x05 */ MARIO_ANIM_CLIMB_UP_POLE,
     13     /* 0x06 */ MARIO_ANIM_GRAB_POLE_SHORT,
     14     /* 0x07 */ MARIO_ANIM_GRAB_POLE_SWING_PART1,
     15     /* 0x08 */ MARIO_ANIM_GRAB_POLE_SWING_PART2,
     16     /* 0x09 */ MARIO_ANIM_HANDSTAND_IDLE,
     17     /* 0x0A */ MARIO_ANIM_HANDSTAND_JUMP,
     18     /* 0x0B */ MARIO_ANIM_START_HANDSTAND,
     19     /* 0x0C */ MARIO_ANIM_RETURN_FROM_HANDSTAND,
     20     /* 0x0D */ MARIO_ANIM_IDLE_ON_POLE,
     21     /* 0x0E */ MARIO_ANIM_A_POSE,
     22     /* 0x0F */ MARIO_ANIM_SKID_ON_GROUND,
     23     /* 0x10 */ MARIO_ANIM_STOP_SKID,
     24     /* 0x11 */ MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
     25     /* 0x12 */ MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
     26     /* 0x13 */ MARIO_ANIM_FAST_LONGJUMP,
     27     /* 0x14 */ MARIO_ANIM_SLOW_LONGJUMP,
     28     /* 0x15 */ MARIO_ANIM_AIRBORNE_ON_STOMACH,
     29     /* 0x16 */ MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
     30     /* 0x17 */ MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
     31     /* 0x18 */ MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
     32     /* 0x19 */ MARIO_ANIM_SHIVERING_WARMING_HAND,
     33     /* 0x1A */ MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
     34     /* 0x1B */ MARIO_ANIM_SHIVERING,
     35     /* 0x1C */ MARIO_ANIM_CLIMB_DOWN_LEDGE,
     36     /* 0x1D */ MARIO_ANIM_CREDITS_WAVING,
     37     /* 0x1E */ MARIO_ANIM_CREDITS_LOOK_UP,
     38     /* 0x1F */ MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
     39     /* 0x20 */ MARIO_ANIM_CREDITS_RAISE_HAND,
     40     /* 0x21 */ MARIO_ANIM_CREDITS_LOWER_HAND,
     41     /* 0x22 */ MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
     42     /* 0x23 */ MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
     43     /* 0x24 */ MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
     44     /* 0x25 */ MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
     45     /* 0x26 */ MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
     46     /* 0x27 */ MARIO_ANIM_CREDITS_PEACE_SIGN,
     47     /* 0x28 */ MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
     48     /* 0x29 */ MARIO_ANIM_FIRE_LAVA_BURN,
     49     /* 0x2A */ MARIO_ANIM_WING_CAP_FLY,
     50     /* 0x2B */ MARIO_ANIM_HANG_ON_OWL,
     51     /* 0x2C */ MARIO_ANIM_LAND_ON_STOMACH,
     52     /* 0x2D */ MARIO_ANIM_AIR_FORWARD_KB,
     53     /* 0x2E */ MARIO_ANIM_DYING_ON_STOMACH,
     54     /* 0x2F */ MARIO_ANIM_SUFFOCATING,
     55     /* 0x30 */ MARIO_ANIM_COUGHING,
     56     /* 0x31 */ MARIO_ANIM_THROW_CATCH_KEY,
     57     /* 0x32 */ MARIO_ANIM_DYING_FALL_OVER,
     58     /* 0x33 */ MARIO_ANIM_IDLE_ON_LEDGE,
     59     /* 0x34 */ MARIO_ANIM_FAST_LEDGE_GRAB,
     60     /* 0x35 */ MARIO_ANIM_HANG_ON_CEILING,
     61     /* 0x36 */ MARIO_ANIM_PUT_CAP_ON,
     62     /* 0x37 */ MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
     63     /* 0x38 */ MARIO_ANIM_QUICKLY_PUT_CAP_ON, // unused
     64     /* 0x39 */ MARIO_ANIM_HEAD_STUCK_IN_GROUND,
     65     /* 0x3A */ MARIO_ANIM_GROUND_POUND_LANDING,
     66     /* 0x3B */ MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
     67     /* 0x3C */ MARIO_ANIM_START_GROUND_POUND,
     68     /* 0x3D */ MARIO_ANIM_GROUND_POUND,
     69     /* 0x3E */ MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
     70     /* 0x3F */ MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
     71     /* 0x40 */ MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
     72     /* 0x41 */ MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
     73     /* 0x42 */ MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
     74     /* 0x43 */ MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
     75     /* 0x44 */ MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
     76     /* 0x45 */ MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
     77     /* 0x46 */ MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
     78     /* 0x47 */ MARIO_ANIM_RIDING_SHELL,
     79     /* 0x48 */ MARIO_ANIM_WALKING,
     80     /* 0x49 */ MARIO_ANIM_FORWARD_FLIP, // unused
     81     /* 0x4A */ MARIO_ANIM_JUMP_RIDING_SHELL,
     82     /* 0x4B */ MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
     83     /* 0x4C */ MARIO_ANIM_DOUBLE_JUMP_FALL,
     84     /* 0x4D */ MARIO_ANIM_SINGLE_JUMP,
     85     /* 0x4E */ MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
     86     /* 0x4F */ MARIO_ANIM_AIR_KICK,
     87     /* 0x50 */ MARIO_ANIM_DOUBLE_JUMP_RISE,
     88     /* 0x51 */ MARIO_ANIM_START_FORWARD_SPINNING, // unused
     89     /* 0x52 */ MARIO_ANIM_THROW_LIGHT_OBJECT,
     90     /* 0x53 */ MARIO_ANIM_FALL_FROM_SLIDE_KICK,
     91     /* 0x54 */ MARIO_ANIM_BEND_KNESS_RIDING_SHELL, // unused
     92     /* 0x55 */ MARIO_ANIM_LEGS_STUCK_IN_GROUND,
     93     /* 0x56 */ MARIO_ANIM_GENERAL_FALL,
     94     /* 0x57 */ MARIO_ANIM_GENERAL_LAND,
     95     /* 0x58 */ MARIO_ANIM_BEING_GRABBED,
     96     /* 0x59 */ MARIO_ANIM_GRAB_HEAVY_OBJECT,
     97     /* 0x5A */ MARIO_ANIM_SLOW_LAND_FROM_DIVE,
     98     /* 0x5B */ MARIO_ANIM_FLY_FROM_CANNON,
     99     /* 0x5C */ MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
    100     /* 0x5D */ MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
    101     /* 0x5E */ MARIO_ANIM_MISSING_CAP,
    102     /* 0x5F */ MARIO_ANIM_PULL_DOOR_WALK_IN,
    103     /* 0x60 */ MARIO_ANIM_PUSH_DOOR_WALK_IN,
    104     /* 0x61 */ MARIO_ANIM_UNLOCK_DOOR,
    105     /* 0x62 */ MARIO_ANIM_START_REACH_POCKET, // unused, reaching keys maybe?
    106     /* 0x63 */ MARIO_ANIM_REACH_POCKET, // unused
    107     /* 0x64 */ MARIO_ANIM_STOP_REACH_POCKET, // unused
    108     /* 0x65 */ MARIO_ANIM_GROUND_THROW,
    109     /* 0x66 */ MARIO_ANIM_GROUND_KICK,
    110     /* 0x67 */ MARIO_ANIM_FIRST_PUNCH,
    111     /* 0x68 */ MARIO_ANIM_SECOND_PUNCH,
    112     /* 0x69 */ MARIO_ANIM_FIRST_PUNCH_FAST,
    113     /* 0x6A */ MARIO_ANIM_SECOND_PUNCH_FAST,
    114     /* 0x6B */ MARIO_ANIM_PICK_UP_LIGHT_OBJ,
    115     /* 0x6C */ MARIO_ANIM_PUSHING,
    116     /* 0x6D */ MARIO_ANIM_START_RIDING_SHELL,
    117     /* 0x6E */ MARIO_ANIM_PLACE_LIGHT_OBJ,
    118     /* 0x6F */ MARIO_ANIM_FORWARD_SPINNING,
    119     /* 0x70 */ MARIO_ANIM_BACKWARD_SPINNING,
    120     /* 0x71 */ MARIO_ANIM_BREAKDANCE,
    121     /* 0x72 */ MARIO_ANIM_RUNNING,
    122     /* 0x73 */ MARIO_ANIM_RUNNING_UNUSED, // unused duplicate, originally part 2?
    123     /* 0x74 */ MARIO_ANIM_SOFT_BACK_KB,
    124     /* 0x75 */ MARIO_ANIM_SOFT_FRONT_KB,
    125     /* 0x76 */ MARIO_ANIM_DYING_IN_QUICKSAND,
    126     /* 0x77 */ MARIO_ANIM_IDLE_IN_QUICKSAND,
    127     /* 0x78 */ MARIO_ANIM_MOVE_IN_QUICKSAND,
    128     /* 0x79 */ MARIO_ANIM_ELECTROCUTION,
    129     /* 0x7A */ MARIO_ANIM_SHOCKED,
    130     /* 0x7B */ MARIO_ANIM_BACKWARD_KB,
    131     /* 0x7C */ MARIO_ANIM_FORWARD_KB,
    132     /* 0x7D */ MARIO_ANIM_IDLE_HEAVY_OBJ,
    133     /* 0x7E */ MARIO_ANIM_STAND_AGAINST_WALL,
    134     /* 0x7F */ MARIO_ANIM_SIDESTEP_LEFT,
    135     /* 0x80 */ MARIO_ANIM_SIDESTEP_RIGHT,
    136     /* 0x81 */ MARIO_ANIM_START_SLEEP_IDLE,
    137     /* 0x82 */ MARIO_ANIM_START_SLEEP_SCRATCH,
    138     /* 0x83 */ MARIO_ANIM_START_SLEEP_YAWN,
    139     /* 0x84 */ MARIO_ANIM_START_SLEEP_SITTING,
    140     /* 0x85 */ MARIO_ANIM_SLEEP_IDLE,
    141     /* 0x86 */ MARIO_ANIM_SLEEP_START_LYING,
    142     /* 0x87 */ MARIO_ANIM_SLEEP_LYING,
    143     /* 0x88 */ MARIO_ANIM_DIVE,
    144     /* 0x89 */ MARIO_ANIM_SLIDE_DIVE,
    145     /* 0x8A */ MARIO_ANIM_GROUND_BONK,
    146     /* 0x8B */ MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
    147     /* 0x8C */ MARIO_ANIM_SLIDE_KICK,
    148     /* 0x8D */ MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
    149     /* 0x8E */ MARIO_ANIM_SLIDE_MOTIONLESS, // unused
    150     /* 0x8F */ MARIO_ANIM_STOP_SLIDE,
    151     /* 0x90 */ MARIO_ANIM_FALL_FROM_SLIDE,
    152     /* 0x91 */ MARIO_ANIM_SLIDE,
    153     /* 0x92 */ MARIO_ANIM_TIPTOE,
    154     /* 0x93 */ MARIO_ANIM_TWIRL_LAND,
    155     /* 0x94 */ MARIO_ANIM_TWIRL,
    156     /* 0x95 */ MARIO_ANIM_START_TWIRL,
    157     /* 0x96 */ MARIO_ANIM_STOP_CROUCHING,
    158     /* 0x97 */ MARIO_ANIM_START_CROUCHING,
    159     /* 0x98 */ MARIO_ANIM_CROUCHING,
    160     /* 0x99 */ MARIO_ANIM_CRAWLING,
    161     /* 0x9A */ MARIO_ANIM_STOP_CRAWLING,
    162     /* 0x9B */ MARIO_ANIM_START_CRAWLING,
    163     /* 0x9C */ MARIO_ANIM_SUMMON_STAR,
    164     /* 0x9D */ MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
    165     /* 0x9E */ MARIO_ANIM_BACKWARDS_WATER_KB,
    166     /* 0x9F */ MARIO_ANIM_SWIM_WITH_OBJ_PART1,
    167     /* 0xA0 */ MARIO_ANIM_SWIM_WITH_OBJ_PART2,
    168     /* 0xA1 */ MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
    169     /* 0xA2 */ MARIO_ANIM_WATER_ACTION_END_WITH_OBJ, // either swimming or flutterkicking
    170     /* 0xA3 */ MARIO_ANIM_STOP_GRAB_OBJ_WATER,
    171     /* 0xA4 */ MARIO_ANIM_WATER_IDLE_WITH_OBJ,
    172     /* 0xA5 */ MARIO_ANIM_DROWNING_PART1,
    173     /* 0xA6 */ MARIO_ANIM_DROWNING_PART2,
    174     /* 0xA7 */ MARIO_ANIM_WATER_DYING,
    175     /* 0xA8 */ MARIO_ANIM_WATER_FORWARD_KB,
    176     /* 0xA9 */ MARIO_ANIM_FALL_FROM_WATER,
    177     /* 0xAA */ MARIO_ANIM_SWIM_PART1,
    178     /* 0xAB */ MARIO_ANIM_SWIM_PART2,
    179     /* 0xAC */ MARIO_ANIM_FLUTTERKICK,
    180     /* 0xAD */ MARIO_ANIM_WATER_ACTION_END, // either swimming or flutterkicking
    181     /* 0xAE */ MARIO_ANIM_WATER_PICK_UP_OBJ,
    182     /* 0xAF */ MARIO_ANIM_WATER_GRAB_OBJ_PART2,
    183     /* 0xB0 */ MARIO_ANIM_WATER_GRAB_OBJ_PART1,
    184     /* 0xB1 */ MARIO_ANIM_WATER_THROW_OBJ,
    185     /* 0xB2 */ MARIO_ANIM_WATER_IDLE,
    186     /* 0xB3 */ MARIO_ANIM_WATER_STAR_DANCE,
    187     /* 0xB4 */ MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
    188     /* 0xB5 */ MARIO_ANIM_GRAB_BOWSER,
    189     /* 0xB6 */ MARIO_ANIM_SWINGING_BOWSER,
    190     /* 0xB7 */ MARIO_ANIM_RELEASE_BOWSER,
    191     /* 0xB8 */ MARIO_ANIM_HOLDING_BOWSER,
    192     /* 0xB9 */ MARIO_ANIM_HEAVY_THROW,
    193     /* 0xBA */ MARIO_ANIM_WALK_PANTING,
    194     /* 0xBB */ MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
    195     /* 0xBC */ MARIO_ANIM_TURNING_PART1,
    196     /* 0xBD */ MARIO_ANIM_TURNING_PART2,
    197     /* 0xBE */ MARIO_ANIM_SLIDEFLIP_LAND,
    198     /* 0xBF */ MARIO_ANIM_SLIDEFLIP,
    199     /* 0xC0 */ MARIO_ANIM_TRIPLE_JUMP_LAND,
    200     /* 0xC1 */ MARIO_ANIM_TRIPLE_JUMP,
    201     /* 0xC2 */ MARIO_ANIM_FIRST_PERSON,
    202     /* 0xC3 */ MARIO_ANIM_IDLE_HEAD_LEFT,
    203     /* 0xC4 */ MARIO_ANIM_IDLE_HEAD_RIGHT,
    204     /* 0xC5 */ MARIO_ANIM_IDLE_HEAD_CENTER,
    205     /* 0xC6 */ MARIO_ANIM_HANDSTAND_LEFT,
    206     /* 0xC7 */ MARIO_ANIM_HANDSTAND_RIGHT,
    207     /* 0xC8 */ MARIO_ANIM_WAKE_FROM_SLEEP,
    208     /* 0xC9 */ MARIO_ANIM_WAKE_FROM_LYING,
    209     /* 0xCA */ MARIO_ANIM_START_TIPTOE,
    210     /* 0xCB */ MARIO_ANIM_SLIDEJUMP, // pole jump and wall kick
    211     /* 0xCC */ MARIO_ANIM_START_WALLKICK,
    212     /* 0xCD */ MARIO_ANIM_STAR_DANCE,
    213     /* 0xCE */ MARIO_ANIM_RETURN_FROM_STAR_DANCE,
    214     /* 0xCF */ MARIO_ANIM_FORWARD_SPINNING_FLIP,
    215     /* 0xD0 */ MARIO_ANIM_TRIPLE_JUMP_FLY
    216 };
    217 
    218 #endif // MARIO_ANIMATION_IDS_H