text_strings.h.in (20594B)
1 #ifndef TEXT_STRINGS_H 2 #define TEXT_STRINGS_H 3 4 #include "text_menu_strings.h" 5 6 /** 7 * Global Symbols 8 */ 9 #define TEXT_EMPTY_STRING _("") 10 #define TEXT_ZERO _%("0") 11 #define TEXT_COIN _("$") 12 #define TEXT_STAR _("★") 13 #define TEXT_COIN_X _("$×") 14 #define TEXT_STAR_X _("★×") 15 #define TEXT_VARIABLE_X _("×") 16 17 #ifdef VERSION_CN 18 #define TEXT_STAR_DIFF _("★ ") 19 #define TEXT_UNFILLED_STAR _("☆ ") 20 #else 21 #define TEXT_STAR_DIFF TEXT_STAR 22 #define TEXT_UNFILLED_STAR _("☆") 23 #endif 24 25 /** 26 * Global Text 27 */ 28 // File Select 29 #define TEXT_4DASHES _("----") // Used in Score File Menu 30 #ifdef VERSION_CN 31 #define TEXT_NEW 0x7E, 0x7F, 0x82, 0x83, 0xFE, 0x80, 0x81, 0x84, 0x85, 0xFF 32 #else 33 #define TEXT_NEW _("NEW") // New File Text 34 #endif 35 36 // Ingame Menu 37 #ifdef VERSION_CN 38 #define TEXT_PAUSE 0x86, 0x87, 0x8A, 0x8B, 0x8E, 0x8F, 0xFE, 0x88, 0x89, 0x8C, 0x8D, 0x90, 0x91, 0xFF 39 #define TEXT_HUD_CONGRATULATIONS 0x3A, 0x3B, 0x3E, 0x3F, 0x42, 0x43, 0xFE, 0x3C, 0x3D, 0x40, 0x41, 0x44, 0x45, 0xFF 40 #else 41 #define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses 42 #define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses 43 #endif 44 45 #if defined(VERSION_JP) || defined(VERSION_SH) 46 47 /** 48 * File Select Text 49 */ 50 51 // Main Screens 52 // JPHUD menu strings are defined in "text_menu_strings.h.in" 53 #define TEXT_MARIO TEXT_JPHUD_MARIO // View Score Menu 54 #define TEXT_SELECT_FILE TEXT_JPHUD_SELECT_FILE 55 #define TEXT_CHECK_FILE TEXT_JPHUD_CHECK_FILE 56 #define TEXT_COPY_FILE TEXT_JPHUD_COPY_FILE 57 #define TEXT_ERASE_FILE TEXT_JPHUD_ERASE_FILE 58 #define TEXT_SOUND_SELECT TEXT_JPHUD_SOUND_SELECT 59 60 #define TEXT_FILE_MARIO_A _("マリオA") 61 #define TEXT_FILE_MARIO_B _("マリオB") 62 #define TEXT_FILE_MARIO_C _("マリオC") 63 #define TEXT_FILE_MARIO_D _("マリオD") 64 65 // Menu Options 66 #define TEXT_SCORE _("スコア") 67 #define TEXT_COPY _("コピー") 68 #define TEXT_ERASE _("けす") 69 70 // Sound Options 71 #define TEXT_STEREO _("ステレオ") 72 #define TEXT_MONO _("モノラル") 73 #define TEXT_HEADSET _("ヘッドホン") 74 75 // Misc Menu Text 76 #define TEXT_SAVED_DATA_EXISTS _("ファイルにデータがはいってます") 77 #define TEXT_NO_SAVED_DATA_EXISTS _("ファイルにデータがありません") 78 79 // Inside a Menu 80 #define TEXT_RETURN _("もどる") 81 #define TEXT_CHECK_SCORE _("スコアをみる") 82 #define TEXT_COPY_FILE_BUTTON _("ファイルコピー") 83 #define TEXT_ERASE_FILE_BUTTON _("ファイルけす") 84 85 // Score Menu 86 #define TEXT_HI_SCORE _("ハイスコア") 87 #define TEXT_MY_SCORE _("マイスコア") 88 #define TEXT_SCORE_MARIO_A _("マリオA") 89 #define TEXT_SCORE_MARIO_B _("マリオB") 90 #define TEXT_SCORE_MARIO_C _("マリオC") 91 #define TEXT_SCORE_MARIO_D _("マリオD") 92 93 // Copy Menu 94 #define TEXT_COPY_IT_TO_WHERE _("どこにコピーしますか?") 95 #define TEXT_COPYING_COMPLETED _("コピーおわりました") 96 #define TEXT_NO_FILE_TO_COPY_FROM _("からのファイルがありません") 97 98 // Erase Menu 99 #define TEXT_SURE _("ほんと?") 100 #define TEXT_YES _("はい") 101 #define TEXT_NO _("いいえ") 102 #define TEXT_FILE_MARIO_A_JUST_ERASED _("マリオAをけしました") 103 104 /** 105 * Menus Text (Pause, Course Completed) 106 */ 107 // Main Courses 108 #define TEXT_COURSE _("コース") 109 #define TEXT_MYSCORE _("マイスコア") 110 #define TEXT_CONTINUE _("つづけて マリオする?") 111 #define TEXT_EXIT_COURSE _("コースからでる?") 112 #define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ") 113 114 // Camera Options 115 #define TEXT_LAKITU_MARIO _("ジュゲム↔マリオ") 116 #define TEXT_LAKITU_STOP _("ジュゲム↔ストップ") 117 #define TEXT_NORMAL_UPCLOSE _("(おすすめ)(リアル)") 118 #define TEXT_NORMAL_FIXED _("(おすすめ)(とまる)") 119 120 // Course Completed Misc Text 121 #define TEXT_CATCH _("キャッチ!") 122 #define TEXT_CLEAR _("クリア!") 123 #define TEXT_HUD_HI_SCORE _("HISCORE") 124 125 // Save Options 126 #define TEXT_SAVE_AND_CONTINUE _("セーブしてつづける?") 127 #define TEXT_SAVE_AND_QUIT _("セーブしておわる?") 128 #define TEXT_CONTINUE_WITHOUT_SAVING _("セーブしないでつづける?") 129 130 /** 131 * Ending Peach cutscene text. 132 */ 133 #define TEXT_FILE_MARIO_EXCLAMATION _("マリオ!!") 134 #define TEXT_POWER_STARS_RESTORED _("おしろにスターが もどったのね") 135 #define TEXT_THANKS_TO_YOU _("みんな あなたのおかげだわ!") 136 #define TEXT_THANK_YOU_MARIO _("ありがとう マリオ") 137 #define TEXT_SOMETHING_SPECIAL _("なにか おれいをしなくちゃ・・") 138 #define TEXT_LISTEN_EVERYBODY _("さあ みんな") 139 #define TEXT_LETS_HAVE_CAKE _("おいしいケーキを やきましょう") 140 #define TEXT_FOR_MARIO _("マリオの ために・・・") 141 #define TEXT_FILE_MARIO_QUESTION _("マリオ?") 142 143 #endif 144 145 #if defined(VERSION_US) || defined(VERSION_EU) 146 147 /** 148 * File Select Text 149 */ 150 151 // Main Screens 152 #define TEXT_MARIO _("MARIO") // View Score Menu 153 #define TEXT_SELECT_FILE _("SELECT FILE") 154 #define TEXT_CHECK_FILE _("CHECK FILE") 155 #define TEXT_COPY_FILE _("COPY FILE") 156 #define TEXT_ERASE_FILE _("ERASE FILE") 157 #define TEXT_SOUND_SELECT _("SOUND SELECT") 158 159 #define TEXT_FILE_MARIO_A _("MARIO A") 160 #define TEXT_FILE_MARIO_B _("MARIO B") 161 #define TEXT_FILE_MARIO_C _("MARIO C") 162 #define TEXT_FILE_MARIO_D _("MARIO D") 163 164 // Menu Options 165 #define TEXT_SCORE _("SCORE") 166 #define TEXT_COPY _("COPY") 167 #define TEXT_ERASE _("ERASE") 168 169 // Sound Options 170 #define TEXT_STEREO _("STEREO") 171 #define TEXT_MONO _("MONO") 172 #define TEXT_HEADSET _("HEADSET") 173 174 // Misc Menu Text 175 #define TEXT_SAVED_DATA_EXISTS _("SAVED DATA EXITS") // Misspell 176 #define TEXT_NO_SAVED_DATA_EXISTS _("NO SAVED DATA EXISTS") 177 178 // Inside a Menu 179 #define TEXT_RETURN _("RETURN") 180 #define TEXT_CHECK_SCORE _("CHECK SCORE") 181 #define TEXT_COPY_FILE_BUTTON _("COPY FILE") 182 #define TEXT_ERASE_FILE_BUTTON _("ERASE FILE") 183 184 // Score Menu 185 #define TEXT_HI_SCORE _("HI SCORE") 186 #define TEXT_MY_SCORE _("MY SCORE") 187 // Score Mario Text ("☺" is the Mario face defined in the US/EU menu char table) 188 #define TEXT_SCORE_MARIO_A _("☺A") 189 #define TEXT_SCORE_MARIO_B _("☺B") 190 #define TEXT_SCORE_MARIO_C _("☺C") 191 #define TEXT_SCORE_MARIO_D _("☺D") 192 193 // Copy Menu 194 #define TEXT_COPY_IT_TO_WHERE _("COPY IT TO WHERE?") 195 #define TEXT_COPYING_COMPLETED _("COPYING COMPLETED") 196 #define TEXT_NO_FILE_TO_COPY_FROM _("NO EMPTY FILE") 197 198 // Erase Menu 199 #define TEXT_SURE _("SURE?") 200 #define TEXT_YES _("YES") 201 #define TEXT_NO _("NO") 202 #define TEXT_FILE_MARIO_A_JUST_ERASED _("MARIO A JUST ERASED") 203 204 /** 205 * Menus Text (Pause, Course Completed) 206 */ 207 // Main Courses 208 #define TEXT_COURSE _("COURSE") 209 #define TEXT_MYSCORE _("MYSCORE") 210 #define TEXT_CONTINUE _("CONTINUE") 211 #define TEXT_EXIT_COURSE _("EXIT COURSE") 212 #ifndef VERSION_EU // "R" text is different in EU 213 #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH R") 214 #endif 215 216 // Camera Options 217 #define TEXT_LAKITU_MARIO _("LAKITU + MARIO") 218 #define TEXT_LAKITU_STOP _("LAKITU + STOP") 219 #define TEXT_NORMAL_UPCLOSE __("(NORMAL)(UP-CLOSE)") 220 #define TEXT_NORMAL_FIXED __("(NORMAL)(FIXED)") 221 222 // Course Completed Misc Text 223 #define TEXT_CATCH _("CATCH") 224 #define TEXT_CLEAR _("CLEAR") 225 #define TEXT_HUD_HI_SCORE _("HI SCORE") 226 227 // Save Options 228 #define TEXT_SAVE_AND_CONTINUE _("SAVE & CONTINUE") 229 #define TEXT_SAVE_AND_QUIT _("SAVE & QUIT") 230 #define TEXT_CONTINUE_WITHOUT_SAVING _("CONTINUE, DON'T SAVE") 231 232 /** 233 * Ending Peach cutscene text. 234 */ 235 #define TEXT_FILE_MARIO_EXCLAMATION _("Mario!") 236 #define TEXT_POWER_STARS_RESTORED __("The power of the Stars is restored to the castle...") 237 #define TEXT_THANKS_TO_YOU __("...and it's all thanks to you!") 238 #define TEXT_THANK_YOU_MARIO __("Thank you, Mario!") 239 #define TEXT_SOMETHING_SPECIAL __("We have to do something special for you...") 240 #define TEXT_LISTEN_EVERYBODY _("Listen, everybody,") 241 #define TEXT_LETS_HAVE_CAKE _("let's bake a delicious cake...") 242 #define TEXT_FOR_MARIO _("...for Mario...") 243 #define TEXT_FILE_MARIO_QUESTION _("Mario!") 244 245 #endif 246 247 #ifdef VERSION_EU 248 249 /** 250 * File Select Text 251 */ 252 #define TEXT_RETURN_FR _("RETOUR") 253 #define TEXT_RETURN_DE _("ZURÜCK") 254 255 #define TEXT_CHECK_SCORE_FR _("SCORE") 256 #define TEXT_CHECK_SCORE_DE _("LEISTUNG") 257 258 #define TEXT_COPY_FILE_FR _("COPIER") 259 #define TEXT_COPY_FILE_DE _("KOPIEREN") 260 261 #define TEXT_ERASE_FILE_FR _("EFFACER") 262 #define TEXT_ERASE_FILE_DE _("LÖSCHEN") 263 264 #define TEXT_SELECT_FILE_FR _("CHOISIR FICHIER") 265 #define TEXT_SELECT_FILE_DE _("WwHLE SPIEL") 266 267 #define TEXT_SCORE_FR _("SCORE") 268 #define TEXT_SCORE_DE _("LEISTUNG") 269 270 #define TEXT_COPY_FR _("COPIER") 271 #define TEXT_COPY_DE _("KOPIEREN") 272 273 #define TEXT_ERASE_FR _("EFFACER") 274 #define TEXT_ERASE_DE _("LÖSCHEN") 275 276 #define TEXT_OPTION _("OPTION") // new in EU 277 #define TEXT_OPTION_FR _("OPTION") 278 #define TEXT_OPTION_DE _("OPTIONEN") 279 280 #define TEXT_CHECK_FILE_FR _("VOIR SCORE") 281 #define TEXT_CHECK_FILE_DE _("VON WELCHEM SPIEL") 282 283 #define TEXT_NO_SAVED_DATA_EXISTS_FR _("AUCUNE SAUVEGARDE DISPONIBLE") 284 #define TEXT_NO_SAVED_DATA_EXISTS_DE _("KEIN SPIEL VORHANDEN") 285 286 #define TEXT_COPY_FILE_BUTTON_FR _("COPIER FICHIER") 287 #define TEXT_COPY_FILE_BUTTON_DE _("SPIEL KOPIEREN") 288 289 #define TEXT_COPY_IT_TO_WHERE_FR _("COPIER SUR?") 290 #define TEXT_COPY_IT_TO_WHERE_DE _("WOHIN KOPIEREN?") 291 292 #define TEXT_COPYING_COMPLETED_FR _("COPIE ACHEVEÉ") 293 #define TEXT_COPYING_COMPLETED_DE _("SPIEL KOPIERT") 294 295 #define TEXT_SAVED_DATA_EXISTS_FR _("SAVEGARDE EXISTANTE") 296 #define TEXT_SAVED_DATA_EXISTS_DE _("BEREITS BELEGT") 297 298 #define TEXT_NO_FILE_TO_COPY_FROM_FR _("AUCUN FICHIER VIDE") 299 #define TEXT_NO_FILE_TO_COPY_FROM_DE _("KEIN PLATZ VORHANDEN") 300 301 #define TEXT_YES_FR _("OUI") 302 #define TEXT_YES_DE _("JA") 303 304 #define TEXT_NO_FR _("NON") 305 #define TEXT_NO_DE _("NEIN") 306 307 #define TEXT_ERASE_FILE_BUTTON_FR _("EFFACER FICHIER") 308 #define TEXT_ERASE_FILE_BUTTON_DE _("SPIEL LxSCHEN") 309 310 #define TEXT_SURE_FR _("OK?") 311 #define TEXT_SURE_DE _("SICHER?") 312 313 #define TEXT_FILE_MARIO_A_JUST_ERASED_FR _("MARIO A EFFACÉ") 314 #define TEXT_FILE_MARIO_A_JUST_ERASED_DE _("MARIO A GELÖSCHT") 315 316 #define TEXT_SOUND_SELECT_FR _("SON") 317 #define TEXT_SOUND_SELECT_DE _("SOUND") 318 319 #define TEXT_LANGUAGE_SELECT _("LANGUAGE SELECT") // new in EU 320 #define TEXT_LANGUAGE_SELECT_FR _("SELECTION LANGUE") 321 #define TEXT_LANGUAGE_SELECT_DE _("WwHLE SPRACHE") 322 323 #define TEXT_STEREO_FR _("STÉRÉO") 324 #define TEXT_MONO_FR _("MONO") 325 #define TEXT_HEADSET_FR _("CASQUE") 326 327 #define TEXT_STEREO_DE _("STEREO") 328 #define TEXT_MONO_DE _("MONO") 329 #define TEXT_HEADSET_DE _("PHONES") 330 331 #define TEXT_ENGLISH _("ENGLISH") 332 #define TEXT_FRENCH _("FRANÇAIS") 333 #define TEXT_GERMAN _("DEUTSCH") 334 335 #define TEXT_HI_SCORE_FR _("MEILLEUR SCORE") 336 #define TEXT_HI_SCORE_DE _("BESTLEISTUNG") 337 338 #define TEXT_MY_SCORE_FR _("MON SCORE") 339 #define TEXT_MY_SCORE_DE _("LEISTUNG") 340 341 #define TEXT_NEW_FR _("VIDE") 342 #define TEXT_NEW_DE _("FREI") 343 344 345 /** 346 * Menus Text (Pause, Course Completed) 347 */ 348 // Main Courses 349 // English, "R" text is different 350 #define TEXT_CAMERA_ANGLE_R _("SET CAMERA ANGLE WITH [R]") 351 // French 352 #define TEXT_COURSE_FR _("NIVEAU") 353 #define TEXT_MY_SCORE_FR _("MON SCORE") 354 #define TEXT_CONTINUE_FR _("CONTINUER") 355 #define TEXT_EXIT_COURSE_FR _("QUITTER NIVEAU") 356 #define TEXT_CAMERA_ANGLE_R_FR _("RÉGLAGE CAMÉRA AVEC [R]") 357 // German 358 #define TEXT_COURSE_DE _("KURS") 359 #define TEXT_MY_SCORE_DE _("LEISTUNG") 360 #define TEXT_CONTINUE_DE _("WEITER") 361 #define TEXT_EXIT_COURSE_DE _("KURS VERLASSEN") 362 #define TEXT_CAMERA_ANGLE_R_DE _("KAMERA MIT [R] VERSTELLEN") 363 364 // Camera Options 365 // French 366 #define TEXT_NORMAL_UPCLOSE_FR __("(NORMAL)(GROS-PLAN)") 367 #define TEXT_NORMAL_FIXED_FR __("(NORMAL)(FIXE)") 368 // German 369 #define TEXT_NORMAL_UPCLOSE_DE __("(NORMAL)(WEIT-ZOOM)") 370 #define TEXT_NORMAL_FIXED_DE __("(NORMAL)(STATIV)") 371 372 // Course Completed Misc Text 373 // French 374 #define TEXT_HUD_HI_SCORE_FR _("MEILLEUR SCORE") 375 #define TEXT_HUD_CONGRATULATIONS_FR _("FELICITATIONS") 376 // German 377 #define TEXT_HUD_HI_SCORE_DE _("BESTLEISTUNG") 378 #define TEXT_HUD_CONGRATULATIONS_DE _("GRATULATION") 379 380 // Save Options 381 // French 382 #define TEXT_SAVE_AND_CONTINUE_FR _("SAUVEGARDER & CONTINUER") 383 #define TEXT_SAVE_AND_QUIT_FR _("SAUVEGARDER & QUITTER") 384 #define TEXT_CONTINUE_WITHOUT_SAVING_FR _("CONTINUER SANS SAUVEGARDER") 385 // German 386 #define TEXT_SAVE_AND_CONTINUE_DE _("SPEICHERN & WEITER") 387 #define TEXT_SAVE_AND_QUIT_DE _("SPEICHERN & ENDE") 388 #define TEXT_CONTINUE_WITHOUT_SAVING_DE _("WEITER OHNE ZU SPEICHERN") 389 390 /** 391 * Ending Peach cutscene text. 392 */ 393 // French 394 #define TEXT_POWER_STARS_RESTORED_FR _("Grâce aux étoiles, le château a retrouvé ses pouvoirs...") 395 #define TEXT_THANKS_TO_YOU_FR _("...et ceci grâce à toi!") 396 #define TEXT_THANK_YOU_MARIO_FR _("Merci, Mario!") 397 #define TEXT_SOMETHING_SPECIAL_FR _("Tu mérites une récompense...") 398 #define TEXT_COME_ON_EVERYBODY_FR _("Venez les amis...") 399 #define TEXT_LETS_HAVE_CAKE_FR _("Allons préparer un délicieux gâteau...") 400 #define TEXT_FOR_MARIO_FR _("...pour Mario...") 401 // German 402 #define TEXT_POWER_STARS_RESTORED_DE _("Die Macht der Sterne ruht wieder sicher im Schloss...") 403 #define TEXT_THANKS_TO_YOU_DE _("...und alles dank Deiner Hilfe!") 404 #define TEXT_THANK_YOU_MARIO_DE _("Vielen Dank, Mario!") 405 #define TEXT_SOMETHING_SPECIAL_DE _("Wir haben eine Überraschung für Dich...") 406 #define TEXT_COME_ON_EVERYBODY_DE _("Hört alle her...") 407 #define TEXT_LETS_HAVE_CAKE_DE _("Laßt uns einen leckeren Kuchen backen...") 408 #define TEXT_FOR_MARIO_DE _("...für Mario...") 409 410 /** 411 * Course Table names for Score Menu Save view 412 */ 413 #define TEXT_MENU_BOB _(" 1 BOB-OMB BATTLEFIELD") 414 #define TEXT_MENU_WF _(" 2 WHOMP'S FORTRESS") 415 #define TEXT_MENU_JRB _(" 3 JOLLY ROGER BAY") 416 #define TEXT_MENU_CCM _(" 4 COOL, COOL MOUNTAIN") 417 #define TEXT_MENU_BBH _(" 5 BIG BOO'S HAUNT") 418 #define TEXT_MENU_HMC _(" 6 HAZY MAZE CAVE") 419 #define TEXT_MENU_LLL _(" 7 LETHAL LAVA LAND") 420 #define TEXT_MENU_SSL _(" 8 SHIFTING SAND LAND") 421 #define TEXT_MENU_DDD _(" 9 DIRE, DIRE DOCKS") 422 #define TEXT_MENU_SL _("10 SNOWMAN'S LAND") 423 #define TEXT_MENU_WDW _("11 WET-DRY WORLD") 424 #define TEXT_MENU_TTM _("12 TALL, TALL MOUNTAIN") 425 #define TEXT_MENU_THI _("13 TINY-HUGE ISLAND") 426 #define TEXT_MENU_TTC _("14 TICK TOCK CLOCK") 427 #define TEXT_MENU_RR _("15 RAINBOW RIDE") 428 #define TEXT_MENU_BITDW _(" BOWSER IN THE DARK WORLD") 429 #define TEXT_MENU_BITFS _(" BOWSER IN THE FIRE SEA") 430 #define TEXT_MENU_BITS _(" BOWSER IN THE SKY") 431 #define TEXT_MENU_PSS _(" THE PRINCESS'S SECRET SLIDE") 432 #define TEXT_MENU_COTMC _(" CAVERN OF THE METAL CAP") 433 #define TEXT_MENU_TOTWC _(" TOWER OF THE WING CAP") 434 #define TEXT_MENU_VCUTM _(" VANISH CAP UNDER THE MOAT") 435 #define TEXT_MENU_WMOTR _(" WING MARIO OVER THE RAINBOW") 436 #define TEXT_MENU_SA _(" THE SECRET AQUARIUM") 437 #define TEXT_MENU_NONE _("") 438 #define TEXT_MENU_STARS _(" CASTLE SECRET STARS") 439 440 #define TEXT_MENU_BOB_FR _(" 1 BATAILLE DE BOB-OMB") 441 #define TEXT_MENU_WF_FR _(" 2 FORTERESSE DE WHOMP") 442 #define TEXT_MENU_JRB_FR _(" 3 BAIE DES PIRATES") 443 #define TEXT_MENU_CCM_FR _(" 4 MONTAGNE GLA-GLA") 444 #define TEXT_MENU_BBH_FR _(" 5 MANOIR DE BIG BOO") 445 #define TEXT_MENU_HMC_FR _(" 6 CAVERNE BRUMEUSE") 446 #define TEXT_MENU_LLL_FR _(" 7 LAVES FATALES") 447 #define TEXT_MENU_SSL_FR _(" 8 SABLES TROP MOUVANTS") 448 #define TEXT_MENU_DDD_FR _(" 9 AFFREUX BASSIN") 449 #define TEXT_MENU_SL_FR _("10 CHEZ LE ROI DES NEIGES") 450 #define TEXT_MENU_WDW_FR _("11 MONDE TREMPE-SECHE") 451 #define TEXT_MENU_TTM_FR _("12 TROP HAUTE MONTAGNE") 452 #define TEXT_MENU_THI_FR _("13 ILE GRANDS-PETITS") 453 #define TEXT_MENU_TTC_FR _("14 HORLOGE TIC-TAC") 454 #define TEXT_MENU_RR_FR _("15 COURSE ARC-EN-CIEL") 455 #define TEXT_MENU_BITDW_FR _(" BOWSER DES TENEBRES") 456 #define TEXT_MENU_BITFS_FR _(" BOWSER DES LAVES") 457 #define TEXT_MENU_BITS_FR _(" BOWSER DES CIEUX") 458 #define TEXT_MENU_PSS_FR _(" GLISSADE DE LA PRINCESSE") 459 #define TEXT_MENU_COTMC_FR _(" MINE DES CASQUETTES-METAL") 460 #define TEXT_MENU_TOTWC_FR _(" INTERRUPTEUR DE LA TOUR AILEE") 461 #define TEXT_MENU_VCUTM_FR _(" INVISIBLE SOUS LES DOUVES") 462 #define TEXT_MENU_WMOTR_FR _(" AU-DELA DE L'ARC-EN-CIEL") 463 #define TEXT_MENU_SA_FR _(" AQUARIUM SECRET") 464 #define TEXT_MENU_NONE_FR _("") 465 #define TEXT_MENU_STARS_FR _(" ETOILES SECRETES") 466 467 #define TEXT_MENU_BOB_DE _(" 1 BOB-OMBS BOMBENBERG") 468 #define TEXT_MENU_WF_DE _(" 2 WUMMPS WUCHTWALL") 469 #define TEXT_MENU_JRB_DE _(" 3 PIRATENBUCHT PANIK") 470 #define TEXT_MENU_CCM_DE _(" 4 BIBBERBERG BOB") 471 #define TEXT_MENU_BBH_DE _(" 5 BIG BOOS BURG") 472 #define TEXT_MENU_HMC_DE _(" 6 GRÜNE GIFTGROTTE") 473 #define TEXT_MENU_LLL_DE _(" 7 LAVA LAGUNE") 474 #define TEXT_MENU_SSL_DE _(" 8 WOBIWABA WÜSTE") 475 #define TEXT_MENU_DDD_DE _(" 9 WILDE WASSERWERFT") 476 #define TEXT_MENU_SL_DE _("10 FROSTBEULEN FRUST") 477 #define TEXT_MENU_WDW_DE _("11 ATLANTIS AQUARIA") 478 #define TEXT_MENU_TTM_DE _("12 FLIEGENPILZ FIASKO") 479 #define TEXT_MENU_THI_DE _("13 GULLIVER GUMBA") 480 #define TEXT_MENU_TTC_DE _("14 TICK TACK TRAUMA") 481 #define TEXT_MENU_RR_DE _("15 REGENBOGEN RASEREI") 482 #define TEXT_MENU_BITDW_DE _(" BOWSERS SCHATTENWELT") 483 #define TEXT_MENU_BITFS_DE _(" BOWSERS LAVASEE") 484 #define TEXT_MENU_BITS_DE _(" BOWSERS LUFTSCHLOSS") 485 #define TEXT_MENU_PSS_DE _(" TOADSTOOLS RUTSCHBAHN") 486 #define TEXT_MENU_COTMC_DE _(" GRÜNER SCHALTERPALAST") 487 #define TEXT_MENU_TOTWC_DE _(" ROTER SCHALTERPALAST") 488 #define TEXT_MENU_VCUTM_DE _(" BLAUER SCHALTERPALAST") 489 #define TEXT_MENU_WMOTR_DE _(" REGENBOGEN FEUERWERK") 490 #define TEXT_MENU_SA_DE _(" VERSTECKTES AQUARIUM") 491 #define TEXT_MENU_NONE_DE _("") 492 #define TEXT_MENU_STARS_DE _(" GEHEIME STERNE") 493 #endif // VERSION_EU 494 495 #ifdef VERSION_CN 496 497 /** 498 * File Select Text 499 */ 500 501 // Main Screens 502 // JPHUD menu strings are defined in "text_menu_strings.h.in" 503 #define TEXT_MARIO 0x76, 0x77, 0x7A, 0x7B, 0xFE, 0x78, 0x79, 0x7C, 0x7D, 0xFF 504 #define TEXT_SELECT_FILE 0x96, 0x97, 0x9A, 0x9B, 0x9E, 0x9F, 0xFE, 0x98, 0x99, 0x9C, 0x9D, 0xA0, 0xA1, 0xFF 505 #define TEXT_CHECK_FILE 0x46, 0x47, 0x4A, 0x4B, 0x4E, 0x4F, 0xFE, 0x48, 0x49, 0x4C, 0x4D, 0x50, 0x51, 0xFF 506 #define TEXT_COPY_FILE 0x52, 0x53, 0x56, 0x57, 0x5A, 0x5B, 0xFE, 0x54, 0x55, 0x58, 0x59, 0x5C, 0x5D, 0xFF 507 #define TEXT_ERASE_FILE 0x5E, 0x5F, 0x62, 0x63, 0x66, 0x67, 0xFE, 0x60, 0x61, 0x64, 0x65, 0x68, 0x69, 0xFF 508 #define TEXT_SOUND_SELECT 0xA2, 0xA3, 0xA6, 0xA7, 0xAA, 0xAB, 0xFE, 0xA4, 0xA5, 0xA8, 0xA9, 0xAC, 0xAD, 0xFF 509 510 #define TEXT_FILE_MARIO_A _("马力欧 A") 511 #define TEXT_FILE_MARIO_B _("马力欧 B") 512 #define TEXT_FILE_MARIO_C _("马力欧 C") 513 #define TEXT_FILE_MARIO_D _("马力欧 D") 514 515 // Menu Options 516 #define TEXT_SCORE _("积分") 517 #define TEXT_COPY _("复制") 518 #define TEXT_ERASE _("删除") 519 520 // Sound Options 521 #define TEXT_STEREO _("立体声") 522 #define TEXT_MONO _("单声道") 523 #define TEXT_HEADSET _("耳机") 524 525 // Misc Menu Text 526 #define TEXT_SAVED_DATA_EXISTS _("有保存的数据") 527 #define TEXT_NO_SAVED_DATA_EXISTS _("没有保存的数据") 528 529 // Inside a Menu 530 #define TEXT_RETURN _("返回") 531 #define TEXT_CHECK_SCORE _("查看积分") 532 #define TEXT_COPY_FILE_BUTTON _("复制文件") 533 #define TEXT_ERASE_FILE_BUTTON _("删除文件") 534 535 // Score Menu 536 #define TEXT_HI_SCORE _("最高积分") 537 #define TEXT_MY_SCORE _("我的积分") 538 #define TEXT_SCORE_MARIO_A _("☺A") 539 #define TEXT_SCORE_MARIO_B _("☺B") 540 #define TEXT_SCORE_MARIO_C _("☺C") 541 #define TEXT_SCORE_MARIO_D _("☺D") 542 543 // Copy Menu 544 #define TEXT_COPY_IT_TO_WHERE _("复制到何处") 545 #define TEXT_COPYING_COMPLETED _("复制完毕") 546 #define TEXT_NO_FILE_TO_COPY_FROM _("没有空文件") 547 548 // Erase Menu 549 #define TEXT_SURE _("确定吗?") 550 #define TEXT_YES _("是") 551 #define TEXT_NO _("否") 552 #define TEXT_FILE_MARIO_A_JUST_ERASED _("文件已删除") 553 554 /** 555 * Menus Text (Pause, Course Completed) 556 */ 557 // Main Courses 558 #define TEXT_COURSE _("关卡") 559 #define TEXT_MYSCORE TEXT_MY_SCORE 560 #define TEXT_CONTINUE _("继续") 561 #define TEXT_EXIT_COURSE _("退出") 562 #define TEXT_CAMERA_ANGLE_R _("使用[R]键设定视角") 563 564 // Camera Options 565 #define TEXT_LAKITU_MARIO TEXT_EMPTY_STRING 566 #define TEXT_LAKITU_STOP TEXT_EMPTY_STRING 567 #define TEXT_NORMAL_UPCLOSE _("特写镜头") 568 #define TEXT_NORMAL_FIXED _("固定镜头") 569 570 // Course Completed Misc Text 571 #define TEXT_CATCH _("接住") 572 #define TEXT_CLEAR _("清除") 573 #define TEXT_HUD_HI_SCORE 0x6A, 0x6B, 0x6E, 0x6F, 0x72, 0x73, 0xFE, 0x6C, 0x6D, 0x70, 0x71, 0x74, 0x75, 0xFF 574 575 // Save Options 576 #define TEXT_SAVE_AND_CONTINUE _("保存并继续") 577 #define TEXT_SAVE_AND_QUIT _("保存并退出") 578 #define TEXT_CONTINUE_WITHOUT_SAVING _("不必保存") 579 580 // File Score Menu Icons 581 #define TEXT_ARROW_L _("◀ L") 582 #define TEXT_R_ARROW _("R ▶") 583 584 #endif // VERSION_CN 585 586 #endif // TEXT_STRINGS_H 587 588