sm64

A Super Mario 64 decompilation
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collision.inc.c (761B)


      1 // 0x07026B94 - 0x07026C1C
      2 const Collision bbh_seg7_collision_mesh_elevator[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-306, 0, -255),
      6     COL_VERTEX(307, 0, 256),
      7     COL_VERTEX(307, 0, -255),
      8     COL_VERTEX(-306, 0, 256),
      9     COL_VERTEX(307, -101, 256),
     10     COL_VERTEX(307, -101, -255),
     11     COL_VERTEX(-306, -101, 256),
     12     COL_VERTEX(-306, -101, -255),
     13     COL_TRI_INIT(SURFACE_DEFAULT, 10),
     14     COL_TRI(1, 4, 5),
     15     COL_TRI(4, 6, 7),
     16     COL_TRI(5, 4, 7),
     17     COL_TRI(3, 6, 4),
     18     COL_TRI(3, 4, 1),
     19     COL_TRI(0, 6, 3),
     20     COL_TRI(0, 7, 6),
     21     COL_TRI(2, 5, 7),
     22     COL_TRI(2, 7, 0),
     23     COL_TRI(1, 5, 2),
     24     COL_TRI_INIT(SURFACE_NOISE_DEFAULT, 2),
     25     COL_TRI(0, 1, 2),
     26     COL_TRI(0, 3, 1),
     27     COL_TRI_STOP(),
     28     COL_END(),
     29 };