sm64

A Super Mario 64 decompilation
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model.inc.c (3943B)


      1 // 0x0701FDB8 - 0x0701FEA8
      2 static const Vtx bbh_seg7_vertex_0701FDB8[] = {
      3     {{{  -306,      0,    256}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{   307,   -101,    256}, 0, {  6100,    990}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{   307,      0,    256}, 0, {  6100,      0}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{   307,      0,    256}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{   307,   -101,    256}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
      8     {{{   307,   -101,   -255}, 0, { -4118,    990}, {0xff, 0xff, 0xff, 0xff}}},
      9     {{{   307,      0,   -255}, 0, { -4118,      0}, {0xff, 0xff, 0xff, 0xff}}},
     10     {{{   307,      0,   -255}, 0, {  6100,      0}, {0xff, 0xff, 0xff, 0xff}}},
     11     {{{   307,   -101,   -255}, 0, {  6100,    990}, {0xff, 0xff, 0xff, 0xff}}},
     12     {{{  -306,   -101,   -255}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
     13     {{{  -306,      0,   -255}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
     14     {{{  -306,      0,   -255}, 0, { -4118,      0}, {0xff, 0xff, 0xff, 0xff}}},
     15     {{{  -306,   -101,   -255}, 0, { -4118,    990}, {0xff, 0xff, 0xff, 0xff}}},
     16     {{{  -306,   -101,    256}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
     17     {{{  -306,      0,    256}, 0, {   990,      0}, {0xff, 0xff, 0xff, 0xff}}},
     18 };
     19 
     20 // 0x0701FEA8 - 0x0701FF58
     21 static const Vtx bbh_seg7_vertex_0701FEA8[] = {
     22     {{{   307,   -101,    256}, 0, { -2074,  -3608}, {0xff, 0xff, 0xff, 0xff}}},
     23     {{{  -306,   -101,    256}, 0, {  4056,  -3608}, {0xff, 0xff, 0xff, 0xff}}},
     24     {{{  -306,   -101,   -255}, 0, {  4056,   1500}, {0xff, 0xff, 0xff, 0xff}}},
     25     {{{  -306,      0,    256}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
     26     {{{  -306,   -101,    256}, 0, {     0,    990}, {0xff, 0xff, 0xff, 0xff}}},
     27     {{{   307,   -101,    256}, 0, {  6100,    990}, {0xff, 0xff, 0xff, 0xff}}},
     28     {{{  -306,      0,   -255}, 0, {  4056,   1500}, {0xff, 0xff, 0xff, 0xff}}},
     29     {{{  -306,      0,    256}, 0, {  4056,  -3608}, {0xff, 0xff, 0xff, 0xff}}},
     30     {{{   307,      0,    256}, 0, { -2074,  -3608}, {0xff, 0xff, 0xff, 0xff}}},
     31     {{{   307,      0,   -255}, 0, { -2074,   1500}, {0xff, 0xff, 0xff, 0xff}}},
     32     {{{   307,   -101,   -255}, 0, { -2074,   1500}, {0xff, 0xff, 0xff, 0xff}}},
     33 };
     34 
     35 // 0x0701FF58 - 0x0701FFE8
     36 static const Gfx bbh_seg7_dl_0701FF58[] = {
     37     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000000),
     38     gsDPLoadSync(),
     39     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     40     gsSPVertex(bbh_seg7_vertex_0701FDB8, 15, 0),
     41     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     42     gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
     43     gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
     44     gsSP1Triangle(11, 13, 14, 0x0),
     45     gsSPVertex(bbh_seg7_vertex_0701FEA8, 11, 0),
     46     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     47     gsSP2Triangles( 6,  7,  8, 0x0,  6,  8,  9, 0x0),
     48     gsSP1Triangle(10,  0,  2, 0x0),
     49     gsSPEndDisplayList(),
     50 };
     51 
     52 // 0x0701FFE8 - 0x07020058
     53 const Gfx bbh_seg7_dl_0701FFE8[] = {
     54     gsDPPipeSync(),
     55     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     56     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     57     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     58     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     59     gsDPTileSync(),
     60     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     61     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     62     gsSPDisplayList(bbh_seg7_dl_0701FF58),
     63     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     64     gsDPPipeSync(),
     65     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     66     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     67     gsSPEndDisplayList(),
     68 };