collision.inc.c (1449B)
1 // 0x0700FC7C - 0x0700FD9C 2 const Collision bitdw_seg7_collision_0700FC7C[] = { 3 COL_INIT(), 4 COL_VERTEX_INIT(0x14), 5 COL_VERTEX(-409, 512, 307), 6 COL_VERTEX(-716, 338, 307), 7 COL_VERTEX(-716, 256, 307), 8 COL_VERTEX(-716, 338, -306), 9 COL_VERTEX(-716, 256, -306), 10 COL_VERTEX(-409, 512, -306), 11 COL_VERTEX(-409, 594, 307), 12 COL_VERTEX(-409, 594, -306), 13 COL_VERTEX(-101, 768, -306), 14 COL_VERTEX(-101, 768, 307), 15 COL_VERTEX(-1023, 82, 307), 16 COL_VERTEX(-1023, 0, 307), 17 COL_VERTEX(-101, 850, 307), 18 COL_VERTEX(205, 1024, 307), 19 COL_VERTEX(-1023, 0, -306), 20 COL_VERTEX(-1637, 0, -306), 21 COL_VERTEX(-1637, 0, 307), 22 COL_VERTEX(-101, 850, -306), 23 COL_VERTEX(205, 1024, -306), 24 COL_VERTEX(-1023, 82, -306), 25 COL_TRI_INIT(SURFACE_DEFAULT, 26), 26 COL_TRI(0, 1, 2), 27 COL_TRI(2, 3, 4), 28 COL_TRI(2, 1, 3), 29 COL_TRI(5, 1, 0), 30 COL_TRI(5, 3, 1), 31 COL_TRI(6, 5, 0), 32 COL_TRI(6, 7, 5), 33 COL_TRI(5, 7, 8), 34 COL_TRI(4, 3, 5), 35 COL_TRI(6, 0, 9), 36 COL_TRI(9, 7, 6), 37 COL_TRI(9, 8, 7), 38 COL_TRI(10, 11, 2), 39 COL_TRI(10, 14, 11), 40 COL_TRI(11, 14, 15), 41 COL_TRI(11, 15, 16), 42 COL_TRI(12, 8, 9), 43 COL_TRI(12, 17, 8), 44 COL_TRI(8, 17, 18), 45 COL_TRI(13, 17, 12), 46 COL_TRI(13, 18, 17), 47 COL_TRI(12, 9, 13), 48 COL_TRI(10, 19, 14), 49 COL_TRI(14, 19, 4), 50 COL_TRI(2, 19, 10), 51 COL_TRI(2, 4, 19), 52 COL_TRI_STOP(), 53 COL_END(), 54 };