sm64

A Super Mario 64 decompilation
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model.inc.c (3691B)


      1 // 0x0700D208 - 0x0700D308
      2 static const Vtx bitdw_seg7_vertex_0700D208[] = {
      3     {{{  -716,    256,    307}, 0, {  1948,      0}, {0x65, 0xff, 0xb2, 0xff}}},
      4     {{{ -1023,      0,   -306}, 0, {    32,    926}, {0x65, 0xff, 0xb2, 0xff}}},
      5     {{{ -1023,      0,    307}, 0, {  1948,    926}, {0x65, 0xff, 0xb2, 0xff}}},
      6     {{{  -716,    256,   -306}, 0, {    32,      0}, {0x65, 0xff, 0xb2, 0xff}}},
      7     {{{  -409,    512,   -306}, 0, {    32,      0}, {0x65, 0xff, 0xcc, 0xff}}},
      8     {{{  -716,    256,   -306}, 0, {    32,    926}, {0x65, 0xff, 0xcc, 0xff}}},
      9     {{{  -716,    256,    307}, 0, {  1948,    926}, {0x65, 0xff, 0xcc, 0xff}}},
     10     {{{  -409,    512,    307}, 0, {  1948,      0}, {0x65, 0xff, 0xcc, 0xff}}},
     11     {{{  -101,    768,    307}, 0, {  1948,      0}, {0x65, 0xff, 0xe5, 0xff}}},
     12     {{{  -409,    512,   -306}, 0, {    32,    926}, {0x65, 0xff, 0xe5, 0xff}}},
     13     {{{  -409,    512,    307}, 0, {  1948,    926}, {0x65, 0xff, 0xe5, 0xff}}},
     14     {{{  -101,    768,   -306}, 0, {    32,      0}, {0x65, 0xff, 0xe5, 0xff}}},
     15     {{{   205,   1024,    307}, 0, {  1948,      0}, {0x65, 0xe5, 0xff, 0xff}}},
     16     {{{   205,   1024,   -306}, 0, {    32,      0}, {0x65, 0xe5, 0xff, 0xff}}},
     17     {{{  -101,    768,   -306}, 0, {    32,    926}, {0x65, 0xe5, 0xff, 0xff}}},
     18     {{{  -101,    768,    307}, 0, {  1948,    926}, {0x65, 0xe5, 0xff, 0xff}}},
     19 };
     20 
     21 // 0x0700D308 - 0x0700D348
     22 static const Vtx bitdw_seg7_vertex_0700D308[] = {
     23     {{{ -1023,      0,    307}, 0, {     0,      0}, {0xb7, 0xcd, 0xba, 0xff}}},
     24     {{{ -1023,      0,   -306}, 0, { -1052,    990}, {0xb7, 0xcd, 0xba, 0xff}}},
     25     {{{ -1637,      0,   -306}, 0, { -2074,      0}, {0xb7, 0xcd, 0xba, 0xff}}},
     26     {{{ -1637,      0,    307}, 0, { -1052,  -1054}, {0xb7, 0xcd, 0xba, 0xff}}},
     27 };
     28 
     29 // 0x0700D348 - 0x0700D3B0
     30 static const Gfx bitdw_seg7_dl_0700D348[] = {
     31     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000),
     32     gsDPLoadSync(),
     33     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     34     gsSPVertex(bitdw_seg7_vertex_0700D208, 16, 0),
     35     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     36     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     37     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     38     gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
     39     gsSPEndDisplayList(),
     40 };
     41 
     42 // 0x0700D3B0 - 0x0700D3E8
     43 static const Gfx bitdw_seg7_dl_0700D3B0[] = {
     44     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
     45     gsDPLoadSync(),
     46     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     47     gsSPVertex(bitdw_seg7_vertex_0700D308, 4, 0),
     48     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     49     gsSPEndDisplayList(),
     50 };
     51 
     52 // 0x0700D3E8 - 0x0700D460
     53 const Gfx bitdw_seg7_dl_0700D3E8[] = {
     54     gsDPPipeSync(),
     55     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     56     gsSPClearGeometryMode(G_LIGHTING),
     57     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     58     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     59     gsDPTileSync(),
     60     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     61     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     62     gsSPDisplayList(bitdw_seg7_dl_0700D348),
     63     gsSPDisplayList(bitdw_seg7_dl_0700D3B0),
     64     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     65     gsDPPipeSync(),
     66     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     67     gsSPSetGeometryMode(G_LIGHTING),
     68     gsSPEndDisplayList(),
     69 };