sm64

A Super Mario 64 decompilation
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model.inc.c (3758B)


      1 // 0x0700B948 - 0x0700BA48
      2 static const Vtx bitdw_seg7_vertex_0700B948[] = {
      3     {{{   205,      0,   -306}, 0, {  2012,  -2076}, {0x3d, 0x41, 0x74, 0xff}}},
      4     {{{   205,      0,    307}, 0, {  2012,    990}, {0x3d, 0x41, 0x74, 0xff}}},
      5     {{{  -204,      0,   -306}, 0, {     0,  -2076}, {0x3d, 0x41, 0x74, 0xff}}},
      6     {{{  -204,      0,    307}, 0, {     0,    990}, {0x3d, 0x41, 0x74, 0xff}}},
      7     {{{  -204,    102,   -306}, 0, {     0,  -2076}, {0xc7, 0xee, 0xff, 0xff}}},
      8     {{{  -204,    102,    307}, 0, {     0,    990}, {0xc7, 0xee, 0xff, 0xff}}},
      9     {{{   205,    102,   -306}, 0, {  2012,  -2076}, {0xc7, 0xee, 0xff, 0xff}}},
     10     {{{   205,    102,    307}, 0, {  2012,    990}, {0xc7, 0xee, 0xff, 0xff}}},
     11     {{{  -204,    102,   -306}, 0, {  2012,    990}, {0x65, 0x7f, 0xff, 0xff}}},
     12     {{{   205,    102,   -306}, 0, {     0,    990}, {0x65, 0x7f, 0xff, 0xff}}},
     13     {{{  -204,      0,   -306}, 0, {  2012,      0}, {0x65, 0x7f, 0xff, 0xff}}},
     14     {{{   205,      0,   -306}, 0, {     0,      0}, {0x65, 0x7f, 0xff, 0xff}}},
     15     {{{   205,    102,    307}, 0, {     0,    990}, {0x65, 0x7f, 0xff, 0xff}}},
     16     {{{  -204,    102,    307}, 0, { -2074,    990}, {0x65, 0x7f, 0xff, 0xff}}},
     17     {{{   205,      0,    307}, 0, {     0,      0}, {0x65, 0x7f, 0xff, 0xff}}},
     18     {{{  -204,      0,    307}, 0, { -2074,      0}, {0x65, 0x7f, 0xff, 0xff}}},
     19 };
     20 
     21 // 0x0700BA48 - 0x0700BAC8
     22 static const Vtx bitdw_seg7_vertex_0700BA48[] = {
     23     {{{  -204,      0,   -306}, 0, { -2074,      0}, {0x52, 0x61, 0xac, 0xff}}},
     24     {{{  -204,      0,    307}, 0, {   990,      0}, {0x52, 0x61, 0xac, 0xff}}},
     25     {{{  -204,    102,   -306}, 0, { -2074,    990}, {0x52, 0x61, 0xac, 0xff}}},
     26     {{{  -204,    102,    307}, 0, {   990,    990}, {0x52, 0x61, 0xac, 0xff}}},
     27     {{{   205,    102,   -306}, 0, {  3034,    990}, {0x52, 0x61, 0xac, 0xff}}},
     28     {{{   205,    102,    307}, 0, {     0,    990}, {0x52, 0x61, 0xac, 0xff}}},
     29     {{{   205,      0,   -306}, 0, {  3034,      0}, {0x52, 0x61, 0xac, 0xff}}},
     30     {{{   205,      0,    307}, 0, {     0,      0}, {0x52, 0x61, 0xac, 0xff}}},
     31 };
     32 
     33 // 0x0700BAC8 - 0x0700BB58
     34 static const Gfx bitdw_seg7_dl_0700BAC8[] = {
     35     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07000000),
     36     gsDPLoadSync(),
     37     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     38     gsSPVertex(bitdw_seg7_vertex_0700B948, 16, 0),
     39     gsSP2Triangles( 0,  1,  2, 0x0,  1,  3,  2, 0x0),
     40     gsSP2Triangles( 4,  5,  6, 0x0,  5,  7,  6, 0x0),
     41     gsSP2Triangles( 8,  9, 10, 0x0,  9, 11, 10, 0x0),
     42     gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
     43     gsSPVertex(bitdw_seg7_vertex_0700BA48, 8, 0),
     44     gsSP2Triangles( 0,  1,  2, 0x0,  1,  3,  2, 0x0),
     45     gsSP2Triangles( 4,  5,  6, 0x0,  5,  7,  6, 0x0),
     46     gsSPEndDisplayList(),
     47 };
     48 
     49 // 0x0700BB58 - 0x0700BBC8
     50 const Gfx bitdw_seg7_dl_0700BB58[] = {
     51     gsDPPipeSync(),
     52     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     53     gsSPClearGeometryMode(G_LIGHTING),
     54     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     55     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     56     gsDPTileSync(),
     57     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     58     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     59     gsSPDisplayList(bitdw_seg7_dl_0700BAC8),
     60     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     61     gsDPPipeSync(),
     62     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     63     gsSPSetGeometryMode(G_LIGHTING),
     64     gsSPEndDisplayList(),
     65 };