sm64

A Super Mario 64 decompilation
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collision.inc.c (849B)


      1 // 0x0700F7F0 - 0x0700F898
      2 const Collision bitdw_seg7_collision_0700F7F0[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xA),
      5     COL_VERTEX(0, 389, -50),
      6     COL_VERTEX(-101, 102, -50),
      7     COL_VERTEX(0, 0, 0),
      8     COL_VERTEX(102, 102, -50),
      9     COL_VERTEX(-388, 0, -50),
     10     COL_VERTEX(-101, -101, -50),
     11     COL_VERTEX(389, 0, -50),
     12     COL_VERTEX(102, -101, -50),
     13     COL_VERTEX(0, -388, -50),
     14     COL_VERTEX(0, 0, -101),
     15     COL_TRI_INIT(SURFACE_DEFAULT, 16),
     16     COL_TRI(0, 1, 2),
     17     COL_TRI(2, 3, 0),
     18     COL_TRI(2, 1, 4),
     19     COL_TRI(4, 5, 2),
     20     COL_TRI(6, 3, 2),
     21     COL_TRI(2, 7, 6),
     22     COL_TRI(8, 7, 2),
     23     COL_TRI(2, 5, 8),
     24     COL_TRI(0, 3, 9),
     25     COL_TRI(9, 3, 6),
     26     COL_TRI(6, 7, 9),
     27     COL_TRI(9, 7, 8),
     28     COL_TRI(4, 1, 9),
     29     COL_TRI(9, 1, 0),
     30     COL_TRI(8, 5, 9),
     31     COL_TRI(9, 5, 4),
     32     COL_TRI_STOP(),
     33     COL_END(),
     34 };