sm64

A Super Mario 64 decompilation
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collision.inc.c (554B)


      1 // 0x0700F790 - 0x0700F7F0
      2 const Collision bitdw_seg7_collision_moving_pyramid[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x6),
      5     COL_VERTEX(0, 102, 0),
      6     COL_VERTEX(307, 0, -306),
      7     COL_VERTEX(-306, 0, -306),
      8     COL_VERTEX(307, 0, 307),
      9     COL_VERTEX(0, -306, 0),
     10     COL_VERTEX(-306, 0, 307),
     11     COL_TRI_INIT(SURFACE_DEFAULT, 8),
     12     COL_TRI(0, 1, 2),
     13     COL_TRI(0, 3, 1),
     14     COL_TRI(1, 3, 4),
     15     COL_TRI(2, 1, 4),
     16     COL_TRI(3, 0, 5),
     17     COL_TRI(5, 4, 3),
     18     COL_TRI(4, 5, 2),
     19     COL_TRI(2, 5, 0),
     20     COL_TRI_STOP(),
     21     COL_END(),
     22 };