sm64

A Super Mario 64 decompilation
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model.inc.c (2509B)


      1 // 0x0700AA78 - 0x0700AB38
      2 static const Vtx bitfs_seg7_vertex_0700AA78[] = {
      3     {{{   410,     51,   -306}, 0, {  2012,   1340}, {0xaf, 0xaf, 0xaf, 0xff}}},
      4     {{{    72,    205,    307}, 0, {     0,      0}, {0xaf, 0xaf, 0xaf, 0xff}}},
      5     {{{   410,     51,    307}, 0, {     0,   1340}, {0xaf, 0xaf, 0xaf, 0xff}}},
      6     {{{    72,    205,   -306}, 0, {  2012,      0}, {0xaf, 0xaf, 0xaf, 0xff}}},
      7     {{{  -409,    205,    307}, 0, {     0,   -542}, {0xc8, 0xc8, 0xc8, 0xff}}},
      8     {{{    72,    205,    307}, 0, {     0,    990}, {0xc8, 0xc8, 0xc8, 0xff}}},
      9     {{{    72,    205,   -306}, 0, {  2012,    990}, {0xc8, 0xc8, 0xc8, 0xff}}},
     10     {{{  -409,    205,   -306}, 0, {  2012,   -544}, {0xc8, 0xc8, 0xc8, 0xff}}},
     11     {{{   410,      0,   -306}, 0, {  1500,  -1258}, {0x7d, 0x7d, 0x7d, 0xff}}},
     12     {{{   410,     51,    307}, 0, {  2012,    786}, {0x7d, 0x7d, 0x7d, 0xff}}},
     13     {{{   410,      0,    307}, 0, {  1500,    786}, {0x7d, 0x7d, 0x7d, 0xff}}},
     14     {{{   410,     51,   -306}, 0, {  2012,  -1258}, {0x7d, 0x7d, 0x7d, 0xff}}},
     15 };
     16 
     17 // 0x0700AB38 - 0x0700AB90
     18 static const Gfx bitfs_seg7_dl_0700AB38[] = {
     19     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003800),
     20     gsDPLoadSync(),
     21     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
     22     gsSPVertex(bitfs_seg7_vertex_0700AA78, 12, 0),
     23     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     24     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     25     gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
     26     gsSPEndDisplayList(),
     27 };
     28 
     29 // 0x0700AB90 - 0x0700AC00
     30 const Gfx bitfs_seg7_dl_0700AB90[] = {
     31     gsDPPipeSync(),
     32     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     33     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     34     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     35     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     36     gsDPTileSync(),
     37     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
     38     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     39     gsSPDisplayList(bitfs_seg7_dl_0700AB38),
     40     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     41     gsDPPipeSync(),
     42     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     43     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     44     gsSPEndDisplayList(),
     45 };