sm64

A Super Mario 64 decompilation
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movtext.inc.c (1582B)


      1 // 0x07015AF0 - 0x07015B1C
      2 Movtex bitfs_movtex_tris_lava_first_section[] = {
      3     MOV_TEX_SPD(  2),
      4     MOV_TEX_TRIS(-7450,   205,  1050, 0, 0),
      5     MOV_TEX_TRIS( 4838,   205,  1050, 6, 0),
      6     MOV_TEX_TRIS( 4838,   205, -1108, 6, 2),
      7     MOV_TEX_TRIS(-7450,   205, -1108, 0, 2),
      8     MOV_TEX_END(),
      9 };
     10 
     11 // 0x07015B1C - 0x07015B48
     12 Movtex bitfs_movtex_tris_lava_second_section[] = {
     13     MOV_TEX_SPD( -3),
     14     MOV_TEX_TRIS(-4531,  3487,  1050, 0, 0),
     15     MOV_TEX_TRIS( 5658,  3487,  1050, 6, 0),
     16     MOV_TEX_TRIS( 5658,  3487, -1108, 6, 2),
     17     MOV_TEX_TRIS(-4531,  3487, -1108, 0, 2),
     18     MOV_TEX_END(),
     19 };
     20 
     21 // 0x07015B48 - 0x07015BA8
     22 Movtex bitfs_movtex_tris_lava_floor[] = {
     23     MOV_TEX_SPD( -2),
     24     MOV_TEX_TRIS( 8191, -3067,  8192, 0, 0),
     25     MOV_TEX_TRIS(    0, -3067,  8192, 0, 2),
     26     MOV_TEX_TRIS(-8191, -3067,  8192, 0, 4),
     27     MOV_TEX_TRIS( 8191, -3067,     0, 2, 0),
     28     MOV_TEX_TRIS(    0, -3067,     0, 2, 2),
     29     MOV_TEX_TRIS(-8191, -3067,     0, 2, 4),
     30     MOV_TEX_TRIS( 8191, -3067, -8192, 4, 0),
     31     MOV_TEX_TRIS(    0, -3067, -8192, 4, 2),
     32     MOV_TEX_TRIS(-8191, -3067, -8192, 4, 4),
     33     MOV_TEX_END(),
     34 };
     35 
     36 // 0x07015BA8 - 0x07015BC0
     37 const Gfx bitfs_dl_lava_sections[] = {
     38     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     39     gsSPEndDisplayList(),
     40 };
     41 
     42 // 0x07015BC0 - 0x07015C08
     43 const Gfx bitfs_dl_lava_floor[] = {
     44     gsSP2Triangles( 0,  3,  1, 0x0,  1,  3,  4, 0x0),
     45     gsSP2Triangles( 1,  4,  2, 0x0,  2,  4,  5, 0x0),
     46     gsSP2Triangles( 3,  6,  4, 0x0,  4,  6,  7, 0x0),
     47     gsSP2Triangles( 4,  7,  5, 0x0,  5,  7,  8, 0x0),
     48     gsSPEndDisplayList(),
     49 };