sm64

A Super Mario 64 decompilation
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collision.inc.c (742B)


      1 // 0x070151B4 - 0x07015238
      2 const Collision bitfs_seg7_collision_sinking_cage_platform[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xA),
      5     COL_VERTEX(307, 0, 307),
      6     COL_VERTEX(307, 0, -306),
      7     COL_VERTEX(307, 152, 307),
      8     COL_VERTEX(307, 152, -306),
      9     COL_VERTEX(-306, 0, -306),
     10     COL_VERTEX(307, 154, -306),
     11     COL_VERTEX(-306, 154, -306),
     12     COL_VERTEX(-306, 0, 307),
     13     COL_VERTEX(-306, 154, 307),
     14     COL_VERTEX(307, 154, 307),
     15     COL_TRI_INIT(SURFACE_DEFAULT, 10),
     16     COL_TRI(0, 1, 2),
     17     COL_TRI(1, 3, 2),
     18     COL_TRI(1, 4, 5),
     19     COL_TRI(6, 4, 7),
     20     COL_TRI(4, 6, 5),
     21     COL_TRI(8, 6, 7),
     22     COL_TRI(3, 6, 8),
     23     COL_TRI(9, 7, 0),
     24     COL_TRI(9, 8, 7),
     25     COL_TRI(3, 8, 2),
     26     COL_TRI_STOP(),
     27     COL_END(),
     28 };