sm64

A Super Mario 64 decompilation
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collision.inc.c (1082B)


      1 // 0x07015858 - 0x07015928
      2 const Collision bitfs_seg7_collision_sinking_platform[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xE),
      5     COL_VERTEX(922, 0, 614),
      6     COL_VERTEX(614, 56, 614),
      7     COL_VERTEX(307, 0, 614),
      8     COL_VERTEX(922, 0, -613),
      9     COL_VERTEX(307, 0, -613),
     10     COL_VERTEX(614, 56, -613),
     11     COL_VERTEX(0, 56, 614),
     12     COL_VERTEX(-306, 0, 614),
     13     COL_VERTEX(-613, 56, 614),
     14     COL_VERTEX(-921, 0, 614),
     15     COL_VERTEX(-306, 0, -613),
     16     COL_VERTEX(0, 56, -613),
     17     COL_VERTEX(-921, 0, -613),
     18     COL_VERTEX(-613, 56, -613),
     19     COL_TRI_INIT(SURFACE_DEFAULT, 6),
     20     COL_TRI(0, 1, 2),
     21     COL_TRI(3, 4, 5),
     22     COL_TRI(2, 6, 7),
     23     COL_TRI(7, 8, 9),
     24     COL_TRI(4, 10, 11),
     25     COL_TRI(10, 12, 13),
     26     COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 12),
     27     COL_TRI(5, 1, 0),
     28     COL_TRI(12, 8, 13),
     29     COL_TRI(12, 9, 8),
     30     COL_TRI(13, 8, 7),
     31     COL_TRI(13, 7, 10),
     32     COL_TRI(10, 7, 6),
     33     COL_TRI(10, 6, 11),
     34     COL_TRI(11, 6, 2),
     35     COL_TRI(11, 2, 4),
     36     COL_TRI(4, 2, 1),
     37     COL_TRI(4, 1, 5),
     38     COL_TRI(5, 0, 3),
     39     COL_TRI_STOP(),
     40     COL_END(),
     41 };