sm64

A Super Mario 64 decompilation
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1.inc.c (2887B)


      1 // 0x070101D8 - 0x070102D8
      2 static const Vtx bitfs_seg7_vertex_070101D8[] = {
      3     {{{     0,      0,   -298}, 0, {     0,   1000}, {0xff, 0xd4, 0x00, 0xff}}},
      4     {{{ -1125,    717,    315}, 0, {  2012,  -3438}, {0xff, 0xd4, 0x00, 0xff}}},
      5     {{{     0,      0,    314}, 0, {  2004,   1002}, {0xff, 0xd4, 0x00, 0xff}}},
      6     {{{  1331,   1946,   -911}, 0, {  2008,    990}, {0xff, 0xd4, 0x00, 0xff}}},
      7     {{{   154,   2662,   -298}, 0, {     0,  -3596}, {0xff, 0xd4, 0x00, 0xff}}},
      8     {{{  1331,   1946,   -298}, 0, {     0,    990}, {0xff, 0xd4, 0x00, 0xff}}},
      9     {{{   154,   2662,   -913}, 0, {  2012,  -3596}, {0xff, 0xd4, 0x00, 0xff}}},
     10     {{{   614,   1331,    315}, 0, {  2012,    990}, {0xff, 0xd4, 0x00, 0xff}}},
     11     {{{  1331,   1946,   -298}, 0, {     0,  -2150}, {0xff, 0xd4, 0x00, 0xff}}},
     12     {{{   614,   1331,   -298}, 0, {     0,    990}, {0xff, 0xd4, 0x00, 0xff}}},
     13     {{{  1331,   1946,    321}, 0, {  2032,  -2150}, {0xff, 0xd4, 0x00, 0xff}}},
     14     {{{  -306,   1331,   -918}, 0, {  2028,  -2416}, {0xff, 0xd4, 0x00, 0xff}}},
     15     {{{ -1125,    717,   -913}, 0, {  2012,    990}, {0xff, 0xd4, 0x00, 0xff}}},
     16     {{{ -1125,    717,   -298}, 0, {     0,    990}, {0xff, 0xd4, 0x00, 0xff}}},
     17     {{{  -306,   1331,   -298}, 0, {     0,  -2416}, {0xff, 0xd4, 0x00, 0xff}}},
     18     {{{ -1125,    717,   -298}, 0, {     0,  -3440}, {0xff, 0xd4, 0x00, 0xff}}},
     19 };
     20 
     21 // 0x070102D8 - 0x07010340
     22 static const Gfx bitfs_seg7_dl_070102D8[] = {
     23     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003800),
     24     gsDPLoadSync(),
     25     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
     26     gsSPVertex(bitfs_seg7_vertex_070101D8, 16, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
     28     gsSP2Triangles( 3,  6,  4, 0x0,  7,  8,  9, 0x0),
     29     gsSP2Triangles( 7, 10,  8, 0x0, 11, 12, 13, 0x0),
     30     gsSP2Triangles(11, 13, 14, 0x0,  0, 15,  1, 0x0),
     31     gsSPEndDisplayList(),
     32 };
     33 
     34 // 0x07010340 - 0x070103B0
     35 const Gfx bitfs_seg7_dl_07010340[] = {
     36     gsDPPipeSync(),
     37     gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
     38     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     39     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     40     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     41     gsDPTileSync(),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
     43     gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     44     gsSPDisplayList(bitfs_seg7_dl_070102D8),
     45     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     46     gsDPPipeSync(),
     47     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     48     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     49     gsSPEndDisplayList(),
     50 };