sm64

A Super Mario 64 decompilation
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model.inc.c (3112B)


      1 // 0x0700FBA8 - 0x0700FBE8
      2 static const Vtx bitfs_seg7_vertex_0700FBA8[] = {
      3     {{{   307,    307,   -306}, 0, {  2420,    990}, {0x70, 0x7f, 0x60, 0xff}}},
      4     {{{  -306,    307,    307}, 0, {     0,    990}, {0x70, 0x7f, 0x60, 0xff}}},
      5     {{{   307,    307,    307}, 0, {  1194,   -236}, {0x70, 0x7f, 0x60, 0xff}}},
      6     {{{  -306,    307,   -306}, 0, {  1194,   2214}, {0x70, 0x7f, 0x60, 0xff}}},
      7 };
      8 
      9 // 0x0700FBE8 - 0x0700FC88
     10 static const Vtx bitfs_seg7_vertex_0700FBE8[] = {
     11     {{{   307,    307,   -306}, 0, {   478,   1498}, {0xff, 0x00, 0x00, 0xff}}},
     12     {{{     0,      0,      0}, 0, {     0,    990}, {0xff, 0x00, 0x00, 0xff}}},
     13     {{{  -306,    307,   -306}, 0, {   478,    480}, {0xff, 0x00, 0x00, 0xff}}},
     14     {{{   307,    307,    307}, 0, {  -540,   1498}, {0xff, 0x00, 0x00, 0xff}}},
     15     {{{  -306,    307,    307}, 0, {  -542,    480}, {0xff, 0x00, 0x00, 0xff}}},
     16     {{{  -306,    307,    307}, 0, {  -542,    480}, {0x96, 0x00, 0x00, 0xff}}},
     17     {{{  -306,    307,   -306}, 0, {   478,    480}, {0x96, 0x00, 0x00, 0xff}}},
     18     {{{     0,      0,      0}, 0, {     0,    990}, {0x96, 0x00, 0x00, 0xff}}},
     19     {{{   307,    307,   -306}, 0, {   478,   1498}, {0x96, 0x00, 0x00, 0xff}}},
     20     {{{   307,    307,    307}, 0, {  -540,   1498}, {0x96, 0x00, 0x00, 0xff}}},
     21 };
     22 
     23 // 0x0700FC88 - 0x0700FCC0
     24 static const Gfx bitfs_seg7_dl_0700FC88[] = {
     25     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
     26     gsDPLoadSync(),
     27     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     28     gsSPVertex(bitfs_seg7_vertex_0700FBA8, 4, 0),
     29     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     30     gsSPEndDisplayList(),
     31 };
     32 
     33 // 0x0700FCC0 - 0x0700FD08
     34 static const Gfx bitfs_seg7_dl_0700FCC0[] = {
     35     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitfs_seg7_texture_07001000),
     36     gsDPLoadSync(),
     37     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     38     gsSPVertex(bitfs_seg7_vertex_0700FBE8, 10, 0),
     39     gsSP2Triangles( 0,  1,  2, 0x0,  1,  3,  4, 0x0),
     40     gsSP2Triangles( 5,  6,  7, 0x0,  7,  8,  9, 0x0),
     41     gsSPEndDisplayList(),
     42 };
     43 
     44 // 0x0700FD08 - 0x0700FD80
     45 const Gfx bitfs_seg7_dl_0700FD08[] = {
     46     gsDPPipeSync(),
     47     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     48     gsSPClearGeometryMode(G_LIGHTING),
     49     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     50     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     51     gsDPTileSync(),
     52     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     53     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     54     gsSPDisplayList(bitfs_seg7_dl_0700FC88),
     55     gsSPDisplayList(bitfs_seg7_dl_0700FCC0),
     56     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     57     gsDPPipeSync(),
     58     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     59     gsSPSetGeometryMode(G_LIGHTING),
     60     gsSPEndDisplayList(),
     61 };