sm64

A Super Mario 64 decompilation
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model.inc.c (2871B)


      1 // 0x07010000 - 0x07010100
      2 static const Vtx bitfs_seg7_vertex_07010000[] = {
      3     {{{  -575,      0,    307}, 0, {   480,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
      4     {{{   576,    154,    307}, 0, {  9678,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
      5     {{{  -575,    154,    307}, 0, {   480,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
      6     {{{   576,      0,    307}, 0, {  9678,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
      7     {{{  -575,    154,   -306}, 0, {   480,    480}, {0xd3, 0x53, 0x00, 0xff}}},
      8     {{{   576,      0,   -306}, 0, {  9678,    480}, {0xd3, 0x53, 0x00, 0xff}}},
      9     {{{  -575,      0,   -306}, 0, {   480,    480}, {0xd3, 0x53, 0x00, 0xff}}},
     10     {{{   576,    154,   -306}, 0, {  9678,    480}, {0xd3, 0x53, 0x00, 0xff}}},
     11     {{{  -575,      0,   -306}, 0, {   480,    480}, {0x78, 0x16, 0x01, 0xff}}},
     12     {{{   576,      0,   -306}, 0, {  9678,    480}, {0x78, 0x16, 0x01, 0xff}}},
     13     {{{   576,      0,    307}, 0, {  9678,   -542}, {0x78, 0x16, 0x01, 0xff}}},
     14     {{{  -575,      0,    307}, 0, {   480,   -542}, {0x78, 0x16, 0x01, 0xff}}},
     15     {{{  -575,    154,    307}, 0, {   480,   -542}, {0xfe, 0xa5, 0x39, 0xff}}},
     16     {{{   576,    154,   -306}, 0, {  9678,    480}, {0xfe, 0xa5, 0x39, 0xff}}},
     17     {{{  -575,    154,   -306}, 0, {   480,    480}, {0xfe, 0xa5, 0x39, 0xff}}},
     18     {{{   576,    154,    307}, 0, {  9678,   -542}, {0xfe, 0xa5, 0x39, 0xff}}},
     19 };
     20 
     21 // 0x07010100 - 0x07010168
     22 static const Gfx bitfs_seg7_dl_07010100[] = {
     23     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitfs_seg7_texture_07001000),
     24     gsDPLoadSync(),
     25     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     26     gsSPVertex(bitfs_seg7_vertex_07010000, 16, 0),
     27     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     28     gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
     29     gsSP2Triangles( 8,  9, 10, 0x0,  8, 10, 11, 0x0),
     30     gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
     31     gsSPEndDisplayList(),
     32 };
     33 
     34 // 0x07010168 - 0x070101D8
     35 const Gfx bitfs_seg7_dl_07010168[] = {
     36     gsDPPipeSync(),
     37     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     38     gsSPClearGeometryMode(G_LIGHTING),
     39     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     40     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     41     gsDPTileSync(),
     42     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     43     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     44     gsSPDisplayList(bitfs_seg7_dl_07010100),
     45     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     46     gsDPPipeSync(),
     47     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     48     gsSPSetGeometryMode(G_LIGHTING),
     49     gsSPEndDisplayList(),
     50 };