sm64

A Super Mario 64 decompilation
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model.inc.c (3758B)


      1 // 0x0700FD80 - 0x0700FE80
      2 static const Vtx bitfs_seg7_vertex_0700FD80[] = {
      3     {{{   -63,      0,    307}, 0, {  9678,   -542}, {0xb2, 0x45, 0x00, 0xff}}},
      4     {{{   -63,    154,   -306}, 0, {  9678,    480}, {0xb2, 0x45, 0x00, 0xff}}},
      5     {{{   -63,      0,   -306}, 0, {  9678,    480}, {0xb2, 0x45, 0x00, 0xff}}},
      6     {{{   -63,    154,    307}, 0, {  9678,   -542}, {0xb2, 0x45, 0x00, 0xff}}},
      7     {{{    64,      0,   -306}, 0, { 10700,    480}, {0xb2, 0x45, 0x00, 0xff}}},
      8     {{{    64,    154,   -306}, 0, { 10700,    480}, {0xb2, 0x45, 0x00, 0xff}}},
      9     {{{    64,    154,    307}, 0, { 10700,   -542}, {0xb2, 0x45, 0x00, 0xff}}},
     10     {{{    64,      0,    307}, 0, { 10700,   -542}, {0xb2, 0x45, 0x00, 0xff}}},
     11     {{{    64,    154,    307}, 0, { 10700,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
     12     {{{   -63,    154,    307}, 0, {  9678,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
     13     {{{   -63,      0,    307}, 0, {  9678,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
     14     {{{    64,      0,    307}, 0, { 10700,   -542}, {0xd3, 0x53, 0x00, 0xff}}},
     15     {{{   -63,      0,   -306}, 0, {  9678,    480}, {0xd3, 0x53, 0x00, 0xff}}},
     16     {{{    64,    154,   -306}, 0, { 10700,    480}, {0xd3, 0x53, 0x00, 0xff}}},
     17     {{{    64,      0,   -306}, 0, { 10700,    480}, {0xd3, 0x53, 0x00, 0xff}}},
     18     {{{   -63,    154,   -306}, 0, {  9678,    480}, {0xd3, 0x53, 0x00, 0xff}}},
     19 };
     20 
     21 // 0x0700FE80 - 0x0700FF00
     22 static const Vtx bitfs_seg7_vertex_0700FE80[] = {
     23     {{{    64,      0,   -306}, 0, { 10700,    480}, {0x78, 0x16, 0x01, 0xff}}},
     24     {{{    64,      0,    307}, 0, { 10700,   -542}, {0x78, 0x16, 0x01, 0xff}}},
     25     {{{   -63,      0,    307}, 0, {  9678,   -542}, {0x78, 0x16, 0x01, 0xff}}},
     26     {{{   -63,      0,   -306}, 0, {  9678,    480}, {0x78, 0x16, 0x01, 0xff}}},
     27     {{{   -63,    154,   -306}, 0, {  9678,    480}, {0xfe, 0xa5, 0x39, 0xff}}},
     28     {{{   -63,    154,    307}, 0, {  9678,   -542}, {0xfe, 0xa5, 0x39, 0xff}}},
     29     {{{    64,    154,    307}, 0, { 10700,   -542}, {0xfe, 0xa5, 0x39, 0xff}}},
     30     {{{    64,    154,   -306}, 0, { 10700,    480}, {0xfe, 0xa5, 0x39, 0xff}}},
     31 };
     32 
     33 // 0x0700FF00 - 0x0700FF90
     34 static const Gfx bitfs_seg7_dl_0700FF00[] = {
     35     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitfs_seg7_texture_07001000),
     36     gsDPLoadSync(),
     37     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     38     gsSPVertex(bitfs_seg7_vertex_0700FD80, 16, 0),
     39     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
     40     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     41     gsSP2Triangles( 8,  9, 10, 0x0,  8, 10, 11, 0x0),
     42     gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
     43     gsSPVertex(bitfs_seg7_vertex_0700FE80, 8, 0),
     44     gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
     45     gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
     46     gsSPEndDisplayList(),
     47 };
     48 
     49 // 0x0700FF90 - 0x07010000
     50 const Gfx bitfs_seg7_dl_0700FF90[] = {
     51     gsDPPipeSync(),
     52     gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
     53     gsSPClearGeometryMode(G_LIGHTING),
     54     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     55     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     56     gsDPTileSync(),
     57     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     58     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     59     gsSPDisplayList(bitfs_seg7_dl_0700FF00),
     60     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     61     gsDPPipeSync(),
     62     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     63     gsSPSetGeometryMode(G_LIGHTING),
     64     gsSPEndDisplayList(),
     65 };