sm64

A Super Mario 64 decompilation
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collision.inc.c (665B)


      1 // 0x0701AA0C - 0x0701AA84
      2 const Collision bits_seg7_collision_0701AA0C[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-460, 205, 205),
      6     COL_VERTEX(512, 205, 205),
      7     COL_VERTEX(512, 205, -204),
      8     COL_VERTEX(512, 0, -204),
      9     COL_VERTEX(512, 0, 205),
     10     COL_VERTEX(-460, 0, -204),
     11     COL_VERTEX(-460, 205, -204),
     12     COL_VERTEX(-460, 0, 205),
     13     COL_TRI_INIT(SURFACE_DEFAULT, 10),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(1, 3, 2),
     16     COL_TRI(1, 4, 3),
     17     COL_TRI(0, 4, 1),
     18     COL_TRI(4, 5, 3),
     19     COL_TRI(2, 3, 5),
     20     COL_TRI(0, 2, 6),
     21     COL_TRI(2, 5, 6),
     22     COL_TRI(4, 7, 5),
     23     COL_TRI(0, 7, 4),
     24     COL_TRI_STOP(),
     25     COL_END(),
     26 };