sm64

A Super Mario 64 decompilation
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collision.inc.c (1040B)


      1 // 0x0701B734 - 0x0701B7F4
      2 const Collision bits_seg7_collision_0701B734[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x10),
      5     COL_VERTEX(-409, 512, -306),
      6     COL_VERTEX(-716, 256, -306),
      7     COL_VERTEX(-716, 256, 307),
      8     COL_VERTEX(-409, 512, 307),
      9     COL_VERTEX(-1023, 0, 307),
     10     COL_VERTEX(-1023, 0, -306),
     11     COL_VERTEX(-1330, 0, -306),
     12     COL_VERTEX(-1330, 0, 307),
     13     COL_VERTEX(819, 1536, 307),
     14     COL_VERTEX(819, 1536, -306),
     15     COL_VERTEX(512, 1280, -306),
     16     COL_VERTEX(512, 1280, 307),
     17     COL_VERTEX(205, 1024, 307),
     18     COL_VERTEX(-101, 768, 307),
     19     COL_VERTEX(205, 1024, -306),
     20     COL_VERTEX(-101, 768, -306),
     21     COL_TRI_INIT(SURFACE_DEFAULT, 14),
     22     COL_TRI(0, 1, 2),
     23     COL_TRI(0, 2, 3),
     24     COL_TRI(4, 5, 6),
     25     COL_TRI(4, 6, 7),
     26     COL_TRI(2, 1, 5),
     27     COL_TRI(2, 5, 4),
     28     COL_TRI(8, 9, 10),
     29     COL_TRI(8, 10, 11),
     30     COL_TRI(11, 14, 12),
     31     COL_TRI(11, 10, 14),
     32     COL_TRI(12, 14, 15),
     33     COL_TRI(12, 15, 13),
     34     COL_TRI(13, 15, 0),
     35     COL_TRI(13, 0, 3),
     36     COL_TRI_STOP(),
     37     COL_END(),
     38 };