model.inc.c (2073B)
1 // 0x0700E3E0 - 0x0700E420 2 static const Vtx bob_seg7_vertex_0700E3E0[] = { 3 {{{ 512, 0, 0}, 0, { -7184, -5142}, {0xff, 0xff, 0xff, 0xff}}}, 4 {{{ 512, 640, 0}, 0, { -7184, 990}, {0xff, 0xff, 0xff, 0xff}}}, 5 {{{ -511, 640, 0}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}}, 6 {{{ -511, 0, 0}, 0, { 990, -5142}, {0xff, 0xff, 0xff, 0xff}}}, 7 }; 8 9 // 0x0700E420 - 0x0700E458 10 static const Gfx bob_seg7_dl_0700E420[] = { 11 gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09008800), 12 gsDPLoadSync(), 13 gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), 14 gsSPVertex(bob_seg7_vertex_0700E3E0, 4, 0), 15 gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), 16 gsSPEndDisplayList(), 17 }; 18 19 // 0x0700E458 - 0x0700E510 20 const Gfx bob_seg7_dl_0700E458[] = { 21 gsDPPipeSync(), 22 gsDPSetCycleType(G_CYC_2CYCLE), 23 gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), 24 gsDPSetDepthSource(G_ZS_PIXEL), 25 gsDPSetFogColor(160, 160, 160, 255), 26 gsSPFogPosition(980, 1000), 27 gsSPSetGeometryMode(G_FOG), 28 gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2), 29 gsSPClearGeometryMode(G_LIGHTING), 30 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), 31 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), 32 gsDPTileSync(), 33 gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), 34 gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), 35 gsSPDisplayList(bob_seg7_dl_0700E420), 36 gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), 37 gsDPPipeSync(), 38 gsDPSetCycleType(G_CYC_1CYCLE), 39 gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2), 40 gsSPClearGeometryMode(G_FOG), 41 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), 42 gsSPSetGeometryMode(G_LIGHTING), 43 gsSPEndDisplayList(), 44 };