sm64

A Super Mario 64 decompilation
Log | Files | Refs | README | LICENSE

model.inc.c (2073B)


      1 // 0x0700E3E0 - 0x0700E420
      2 static const Vtx bob_seg7_vertex_0700E3E0[] = {
      3     {{{   512,      0,      0}, 0, { -7184,  -5142}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{   512,    640,      0}, 0, { -7184,    990}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{  -511,    640,      0}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{  -511,      0,      0}, 0, {   990,  -5142}, {0xff, 0xff, 0xff, 0xff}}},
      7 };
      8 
      9 // 0x0700E420 - 0x0700E458
     10 static const Gfx bob_seg7_dl_0700E420[] = {
     11     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09008800),
     12     gsDPLoadSync(),
     13     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     14     gsSPVertex(bob_seg7_vertex_0700E3E0, 4, 0),
     15     gsSP2Triangles( 0,  1,  2, 0x0,  3,  0,  2, 0x0),
     16     gsSPEndDisplayList(),
     17 };
     18 
     19 // 0x0700E458 - 0x0700E510
     20 const Gfx bob_seg7_dl_0700E458[] = {
     21     gsDPPipeSync(),
     22     gsDPSetCycleType(G_CYC_2CYCLE),
     23     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
     24     gsDPSetDepthSource(G_ZS_PIXEL),
     25     gsDPSetFogColor(160, 160, 160, 255),
     26     gsSPFogPosition(980, 1000),
     27     gsSPSetGeometryMode(G_FOG),
     28     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
     29     gsSPClearGeometryMode(G_LIGHTING),
     30     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     31     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     32     gsDPTileSync(),
     33     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     34     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     35     gsSPDisplayList(bob_seg7_dl_0700E420),
     36     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     37     gsDPPipeSync(),
     38     gsDPSetCycleType(G_CYC_1CYCLE),
     39     gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
     40     gsSPClearGeometryMode(G_FOG),
     41     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     42     gsSPSetGeometryMode(G_LIGHTING),
     43     gsSPEndDisplayList(),
     44 };