sm64

A Super Mario 64 decompilation
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collision.inc.c (949B)


      1 // 0x07011474 - 0x0701152E
      2 const Collision bob_seg7_collision_gate[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0xF),
      5     COL_VERTEX(320, 0, -20),
      6     COL_VERTEX(0, 0, -19),
      7     COL_VERTEX(0, 384, -19),
      8     COL_VERTEX(1, 384, 21),
      9     COL_VERTEX(1, 0, 21),
     10     COL_VERTEX(129, 640, 21),
     11     COL_VERTEX(128, 640, -19),
     12     COL_VERTEX(320, 640, -20),
     13     COL_VERTEX(321, 0, 20),
     14     COL_VERTEX(321, 640, 20),
     15     COL_VERTEX(0, 384, 21),
     16     COL_VERTEX(0, 0, 21),
     17     COL_VERTEX(320, 0, 20),
     18     COL_VERTEX(320, 640, 20),
     19     COL_VERTEX(128, 640, 21),
     20     COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 14),
     21     COL_TRI(9, 7, 6),
     22     COL_TRI(0, 1, 2),
     23     COL_TRI(3, 2, 1),
     24     COL_TRI(3, 1, 4),
     25     COL_TRI(5, 6, 2),
     26     COL_TRI(5, 2, 3),
     27     COL_TRI(6, 7, 2),
     28     COL_TRI(7, 0, 2),
     29     COL_TRI(8, 0, 7),
     30     COL_TRI(8, 7, 9),
     31     COL_TRI(9, 6, 5),
     32     COL_TRI(10, 12, 13),
     33     COL_TRI(10, 11, 12),
     34     COL_TRI(10, 13, 14),
     35     COL_TRI_STOP(),
     36     COL_END(),
     37 };