sm64

A Super Mario 64 decompilation
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model.inc.c (2218B)


      1 // 0x0700E810 - 0x0700E860
      2 static const Vtx bob_seg7_vertex_0700E810[] = {
      3     {{{     0,    384,      0}, 0, { -1956,  -2076}, {0xff, 0xff, 0xff, 0xff}}},
      4     {{{   320,    640,      0}, 0, {   598,  -4120}, {0xff, 0xff, 0xff, 0xff}}},
      5     {{{   128,    640,      0}, 0, {  -934,  -4120}, {0xff, 0xff, 0xff, 0xff}}},
      6     {{{     0,      0,      0}, 0, { -1956,    990}, {0xff, 0xff, 0xff, 0xff}}},
      7     {{{   320,      0,      0}, 0, {   598,    990}, {0xff, 0xff, 0xff, 0xff}}},
      8 };
      9 
     10 // 0x0700E860 - 0x0700E8A0
     11 static const Gfx bob_seg7_dl_0700E860[] = {
     12     gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09008800),
     13     gsDPLoadSync(),
     14     gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
     15     gsSPVertex(bob_seg7_vertex_0700E810, 5, 0),
     16     gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  4, 0x0),
     17     gsSP1Triangle( 0,  4,  1, 0x0),
     18     gsSPEndDisplayList(),
     19 };
     20 
     21 // 0x0700E8A0 - 0x0700E958
     22 const Gfx bob_seg7_dl_0700E8A0[] = {
     23     gsDPPipeSync(),
     24     gsDPSetCycleType(G_CYC_2CYCLE),
     25     gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
     26     gsDPSetDepthSource(G_ZS_PIXEL),
     27     gsDPSetFogColor(160, 160, 160, 255),
     28     gsSPFogPosition(980, 1000),
     29     gsSPSetGeometryMode(G_FOG),
     30     gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
     31     gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
     32     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
     33     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
     34     gsDPTileSync(),
     35     gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
     36     gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
     37     gsSPDisplayList(bob_seg7_dl_0700E860),
     38     gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
     39     gsDPPipeSync(),
     40     gsDPSetCycleType(G_CYC_1CYCLE),
     41     gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
     42     gsSPClearGeometryMode(G_FOG),
     43     gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
     44     gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
     45     gsSPEndDisplayList(),
     46 };