sm64

A Super Mario 64 decompilation
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header.h (1102B)


      1 #ifndef BOB_HEADER_H
      2 #define BOB_HEADER_H
      3 
      4 #include "types.h"
      5 
      6 // geo
      7 extern const GeoLayout bob_geo_000440[];
      8 extern const GeoLayout bob_geo_000458[];
      9 extern const GeoLayout bob_geo_000470[];
     10 extern const GeoLayout bob_geo_000488[];
     11 
     12 // leveldata
     13 extern const Gfx bob_seg7_dl_07004390[];
     14 extern const Gfx bob_seg7_dl_07009D80[];
     15 extern const Gfx bob_seg7_dl_0700A470[];
     16 extern const Gfx bob_seg7_dl_0700A920[];
     17 extern const Gfx bob_seg7_dl_0700DD18[];
     18 extern const Gfx bob_seg7_dl_0700E338[];
     19 extern const Gfx bob_seg7_dl_0700E458[];
     20 extern const Gfx bob_seg7_dl_0700E768[];
     21 extern const Gfx bob_seg7_dl_0700E8A0[];
     22 extern const Collision bob_seg7_collision_level[];
     23 extern const MacroObject bob_seg7_macro_objs[];
     24 extern const Collision bob_seg7_collision_chain_chomp_gate[];
     25 extern const Collision bob_seg7_collision_bridge[];
     26 extern const Collision bob_seg7_collision_gate[];
     27 extern const Trajectory bob_seg7_metal_ball_path0[];
     28 extern const Trajectory bob_seg7_metal_ball_path1[];
     29 extern const Trajectory bob_seg7_trajectory_koopa[];
     30 
     31 // script
     32 extern const LevelScript level_bob_entry[];
     33 
     34 #endif