sm64

A Super Mario 64 decompilation
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collision.inc.c (702B)


      1 // 0x070113F0 - 0x07011474
      2 const Collision bob_seg7_collision_bridge[] = {
      3     COL_INIT(),
      4     COL_VERTEX_INIT(0x8),
      5     COL_VERTEX(-180, 51, -904),
      6     COL_VERTEX(-180, 0, -904),
      7     COL_VERTEX(-180, 51, 905),
      8     COL_VERTEX(181, 0, -904),
      9     COL_VERTEX(-180, 0, 905),
     10     COL_VERTEX(181, 0, 905),
     11     COL_VERTEX(181, 51, -904),
     12     COL_VERTEX(181, 51, 905),
     13     COL_TRI_INIT(SURFACE_DEFAULT, 12),
     14     COL_TRI(0, 1, 2),
     15     COL_TRI(3, 1, 0),
     16     COL_TRI(1, 4, 2),
     17     COL_TRI(1, 3, 5),
     18     COL_TRI(4, 1, 5),
     19     COL_TRI(3, 0, 6),
     20     COL_TRI(5, 3, 6),
     21     COL_TRI(4, 5, 7),
     22     COL_TRI(7, 5, 6),
     23     COL_TRI(4, 7, 2),
     24     COL_TRI(6, 0, 2),
     25     COL_TRI(7, 6, 2),
     26     COL_TRI_STOP(),
     27     COL_END(),
     28 };