script.c (2126B)
1 #include <ultra64.h> 2 #include "sm64.h" 3 #include "behavior_data.h" 4 #include "model_ids.h" 5 #include "seq_ids.h" 6 #include "segment_symbols.h" 7 #include "level_commands.h" 8 9 #include "game/level_update.h" 10 11 #include "levels/scripts.h" 12 13 #include "actors/common1.h" 14 #include "actors/group12.h" 15 16 #include "make_const_nonconst.h" 17 #include "levels/bowser_1/header.h" 18 19 const LevelScript level_bowser_1_entry[] = { 20 INIT_LEVEL(), 21 LOAD_MIO0(/*seg*/ 0x07, _bowser_1_segment_7SegmentRomStart, _bowser_1_segment_7SegmentRomEnd), 22 LOAD_MIO0(/*seg*/ 0x0A, _bidw_skybox_mio0SegmentRomStart, _bidw_skybox_mio0SegmentRomEnd), 23 LOAD_MIO0(/*seg*/ 0x06, _group12_mio0SegmentRomStart, _group12_mio0SegmentRomEnd), 24 LOAD_RAW (/*seg*/ 0x0D, _group12_geoSegmentRomStart, _group12_geoSegmentRomEnd), 25 ALLOC_LEVEL_POOL(), 26 MARIO(/*model*/ MODEL_MARIO, /*bhvParam*/ BPARAM4(0x01), /*bhv*/ bhvMario), 27 JUMP_LINK(script_func_global_13), 28 LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, bowser_1_yellow_sphere_geo), 29 30 AREA(/*index*/ 1, bowser_1_geo_0000D0), 31 OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 1307, 0, /*angle*/ 0, 180, 0, /*bhvParam*/ BPARAM2(WARP_NODE_0A), /*bhv*/ bhvSpinAirborneCircleWarp), 32 WARP_NODE(/*id*/ WARP_NODE_0A, /*destLevel*/ LEVEL_BOWSER_1, /*destArea*/ 1, /*destNode*/ WARP_NODE_0A, /*flags*/ WARP_NO_CHECKPOINT), 33 WARP_NODE(/*id*/ WARP_NODE_SUCCESS, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 1, /*destNode*/ WARP_NODE_24, /*flags*/ WARP_NO_CHECKPOINT), 34 WARP_NODE(/*id*/ WARP_NODE_DEATH, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 1, /*destNode*/ WARP_NODE_0C, /*flags*/ WARP_NO_CHECKPOINT), 35 TERRAIN(/*terrainData*/ bowser_1_seg7_collision_level), 36 SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0002, /*seq*/ SEQ_LEVEL_BOSS_KOOPA), 37 TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), 38 END_AREA(), 39 40 FREE_LEVEL_POOL(), 41 MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 0, 307, 0), 42 CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), 43 CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), 44 CLEAR_LEVEL(), 45 SLEEP_BEFORE_EXIT(/*frames*/ 1), 46 EXIT(), 47 };